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domanz

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  1. Hi all, very surprised no one else requested this. I'd like companions (the ones with personality, not adventurers) to be respecable when you recruit them. In the best case, I'd get to choose their abilities + attributes from scratch. Less optimally, I'd like to be able to respec their attributes. But in the worst case, I'd be glad if they had reasonable attributes when I recruit them, which suit their classes. Is that do-able?
  2. Great that they are cooperating with you guys. I started the game some time ago and let it slide, it is kind of fun work for me since other games are easier to play, especially for my generation which grew up with the N64 and Gameboy. But I'm sure I'll pick it up again someday. Right now I'm on a mission to play unfinished and untouched games I own to the end, currently playing Zelda Twilight Princess. ^^
  3. Congrats for the ongoing achievement, may it continue to exist.
  4. Thanks, I just wanted to do that, and realized, BOSS suggested exactly those bash tags which wrye bash already created. Since I have merged several single esps into the patch as suggested, many of those bash tag suggestions must have cleared away, and BOSS shows the remaining suggestions, which are already bashed. But I thought these were new ones. So everything is nice. Thanks. Lots of suggestions here.
  5. Hi all, I successfully installed and used wrye bash after reading through the bash tag suggestions BOSS spat out after checking my mods. But even after creating a merged patch, BOSS still has some suggestions. Should everything right with the automated merged patch or should I add these tags manually, for safety? Basically I'm asking if BOSS knows more or is more reliable than Wrye bash for detecting leveled list problems or vice versa. Thanks!
  6. Hi all, I have been absent for a long time, playing Shogun 2 and Diablo 3 and now I wish myself back them plains and mountains and geysers of Skyrim... but I'm so much put off by having to download all my favored mods again, having to check at each and every one if there are new issues or old unresolved ones etc... So does any one of you have tips how to make the entry easier? Is there something i can do which would make it easier? Is there a guide or something, a program? Or should I just play, pretend there are no mods and only download one after another when I feel like it? Hm. Looking forward to encouraging words ;)
  7. Thanks, quite my thoughts. It's quite of a pest updating those mods which require SD or SKSE, especially when they're abandoned like companion hotkey :D
  8. Hi, before updating to 1.4 I'd like to know which mods I'd have to except will be incompatible with v1.4 until upgraded? Only script mods since they need update for scriptdragon or SKSE to work? Thanks for your help.
  9. Hey all, I tried switching to a new horse so my cowardly horses plugin will kick in. So I found a lonely, random white horse in the plains to the west of whiterun, mounted it to mark it as my new horse, but when fast traveling, it won't show up anymore. Do you know how to properly switch horses? Or do I have to buy one/recieve one by quest (frost, shadowmere) so the game marks it as my horse? Thanks for your help!
  10. domanz

    Sad

    I'm quite sad to be honest. While fighting against a blood dragon, my dear follower brelyna took the wrath of the dragon while I was cowering behind a pillar, waiting for my magical energy to recharge. RIP loyal brelyna, you will never be forgotten.
  11. For some reason, I had a different enbseries file in my skyrim folder than usual where fps were not limited, limiting fps solved the issue.
  12. I am currently in the barrow next to Ivarstead, and randomly it happens that the screen gets murky and underwater sound kicks in, even if I'm not even in the water, just close to it. This happens randomly, often in a row for splitseconds. Only water mod I have installed is realistic water textures, and it didn't conflict filewise with dungeons tweaked and the re-defined dungeons. Also, I have the latest version of sounds of nature - water and fire. Please help?
  13. Ok if anyone wondered, there seems to be no mod which directly affects enemy scaling after max level. There is however PISE, which generelly enhances gameplay, there is XSO, which among other lets you level as fast as you want, and there is a difficulty mod by the same author of PISE, which makes master difficulty from 2x up to 16 times harder. For the real badasses out there ^^
  14. I'm really not concerned about loot. I can keep the game rewarding by slowly leveling up the smithing skill and using weapon mods. My concern is that there won't be any hard enemies. So please, does anyone know of mods which make enemies level or which allow us to change variables like enemy health, damage, armor etc? I already know of PISE and deadly dragons, but those don't fix late game balance.
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