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Pyroy

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  1. I'm not having any luck with scaling the mesmetron projectile is there a second choice? ...Hmm. Did you try scaling the robobrain one? Also, sorry for the late reply. Indeed this is bad on my part.
  2. I don't understand these replies @devinpatterson and @YanL care to explain?
  3. Ah yes, the Righteous Bison is a raygun, noty sopnic based at all, though the ring projectile is also different. Also, looked into the projectiles and the mesmetron is the best one from what I can tell of the various ones shown. Sorry it took me so long to get back here guys, works been a pain lately, lol. How's everyone doing anyways?
  4. "It's important you do the footwork on studying the different projectiles for two reasons. 1. You may have a personal preference for one or the other, and of course that is subjective (ie. I can't guess which you'll like better). 2. Since I haven't found a way to scale the mesmetron projectile (see my previous post) it becomes even more imperative that you choose another option, because baring that or someone bestowing upon us some additional info we are at a roadblock." Again, not exactly easy when you have no viable way of viewing each projectile, and for all we know they can all be the same. For simplicity, I suggested the mesmetron projectile.
  5. But you are able to run the game ? Cuz the geck should use less hardware assets than the game ... at least just for poking around. It does get a bit process intensive when opening up the navmesh editor depending on how far out you are panned though. You are not trying to launch the geck with your whole load order you play the game with are you ? Cuz it would definitely choke on that. Or if your disk space is low , that would be a problem also. The install was pretty easy in my recollection ... atleast just to run the vanilla version. I guess it is a little tricky with GPU , NVSE & JIP. But don't need those just to poke around at the vanilla content and any mod that only relys on the vanilla functions. No, I'm saying I can't run GECK period. I'm always missing dlls and although last time I was able to run it, about a year or half a year ago, these days I can't. They make the installation far, FAR to demanding and I hate running around online trying to find files that should already be with the GECK in the first place.
  6. The mesmetron projectile would be my favorite, if I had to say. Again, you know what to do. Two ALT pistols found, let's say in the Goodsprings gas station, and adjust the size and all of both projectiles, blue and purple. Can you maybe show me the purple projectile if it's not too much trouble at the moment? I'll be patient don't worry. I did some foot work, as much as I could without the GECK or good equipment. I used to have the GECK but right now my PC won't let it do it's job, and it wasn't exactly an easy program to install in the first place which doesn't help with the complications.
  7. Which reminds me, I was going to ask if there were any subtle differences between those projectiles or if they're all the same thing. Also, how's my mod coming along? :thumbsup: I was curious to hear about the progress, and I'm sure you have a busy schedule like myself, so it's all good. I just had to ask.
  8. That does sound like an awesome mod idea, however in regards to the mesmotron projectile, I think you're just incorrect and it's just for show. I don't think there's any multi-expansions or what not Good observation though.
  9. Oh dude no problem. It's not a major derailment and your mod sounds interesting. As an added suggestion, maybe you should make it alien tech since aliens and mind control go together quite well. Also, is the collision plane the blast radius? Noob question probably but I had to ask.
  10. Sounds epic, my dude. Thanks again by the way.
  11. Do not happen anything diferent. Change the color of the projectile is easy, it can be done in 10 seconds, really. But the color of the impact and desintegration? Oh boy, this is trouble. Well, good luck with that devin, I'll even keep an eye on this thread, because I'm interested in how you're going to do it, because I do not know how. Oh, I don't want to edit the color of impact or the disintegration effect. Just the projectile will be edited here. oh, ok. This is easy, just a change in the color of the material, can be done in Nifskope. Anyway, you are in good hands, good luck with your mod :smile: Thanks man, this should be pretty epic once it gets made. I would have done this myself but I have zero time and learning that s#*! can be a bit of a loophole game.
  12. Do not happen anything diferent. Change the color of the projectile is easy, it can be done in 10 seconds, really. But the color of the impact and desintegration? Oh boy, this is trouble. Well, good luck with that devin, I'll even keep an eye on this thread, because I'm interested in how you're going to do it, because I do not know how. Oh, I don't want to edit the color of impact or the disintegration effect. Just the projectile will be edited here. And yeah, I'm extremely curious to see how he does it. This should be very interesting indeed.
  13. Oh, and make sure the speed of the projectile is unchanged as well. The original badass pulse lightning projectile moved pretty fast and I want to keep it that way. Faster than plasma but not impossible for someone to dodge.
  14. Ah, yes I definitely am looking for 2 versions of the mod, sorry if I was unclear. I was thinking alternate esm files that I could just check or uncheck (esm or esp) but two alternate pistols would be alright as well. Both pistols would look exactly the same, but one fires the normal blue rings and the other fires the purple rings. make sure it's a badass purple and not pink though LOL.
  15. What I mean is, the pulse effect when it hits will be different than the mesmotron effect. So everything else remains the way it was, but the projectile coming out of the weapon is the mesmotron effect. I hope this makes sense.
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