Well, sort of not like DAO. The story has a variety of main paths, all of which must be followed, although the order is up to the player. And one can backtrack and start down another one at several points. At other times, you're locked-in to finishing a particular series of events in a particular sequence (e.g. stretches of "A Paragon of Her Kind".) And of course the game does lead to a specific climax, after which there's not much to do. And while there are many, many, side paths that one can follow, (or ignore) which adds considerable flexibility throughout the game, all the areas are variants on "hallways and rooms" (or "paths and clearings"). Contrast with Oblivion and other "Open World" game environments. There's no real "random wandering anywhere you'd like" in Dragon Age. Can't walk off cliffs or swim rivers in Thedas. :tongue: So DAO is in a sandbox, it's just a very big one. :thumbsup: NOTE: I prefer BioWare's approach in both the DA and ME series to that of Bethesda in Oblivion and Skyrim. I quit playing Skyrim after over 120 hours in-game because it was just too much work for minimal story payback. Still playing DAO/DA2 after years (and looking to re-play NWN2 using the just-relased Icewind Dale mod!) OK, I think I'm understanding this more, DAO made me feel quite restricted in being able to see distances and not go there, I felt I could mostly do quests in what ever order I wanted to, but as you say a big sand box. So if I am understanding this, I would describe Awakening as 'sandbox'. If you didn't do the quests in the right order, you didn't get to put some of the followers through the joining ceremony and it was just go from A to B to C etc I felt like I was playing beat the clock at times. I would pay twice the price for a game that was a combo of DAOrigins and it had an open world like Oblivion/Skyrim. I will probably play Origins again, but not quite yet everything is still too fresh in my mind and it would be nice to forget some of the quests and stuff. Do you think Bioware sacrificed the cost of an open world to put the money into a good story line, voice actors and dialogue and Bethesda sacrifice decent storyline, voice actors and dialogue to make open maps? Thanks for reminding me, I never did get round to playing Icewind Dale, it's still got it's plastic wrap on it. I bought about 6 ???? add-ons/dlc not quite sure and never did play them all. I'll get those out tomorrow and have a look what I've actually got.