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Citre

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Everything posted by Citre

  1. I want to modify settler behavior under certain conditions, does anyone know what script I need to modify? I can't really figure out where settler behaviors come from
  2. It seems like it's probably in the Workshopscript, but I don't know how to view the source of that or modify it
  3. I'm trying to raise the limit of scrap before settlers stop gathering it (100 + population * 5), but I don't know what object, much less what values, to modify to do so? I tried taking a look at the infinite prop limit mod to see how that was accomplished but I don't really see clearly why is works or how I could do the same for the junk limit. Does anyone have any advise about where to look?
  4. How does one use alpha in a DDS? I see for instance the pip-boy labels have a transparent background but when I open it in photoshop it loses the transparency?
  5. Me and my brother both want some crazier or more common attacks on our settlements, is there any way we could modify the frequency or might that just be something that could only be done with the GECK?
  6. If two mods edit the same items, but different properties of the items, will they conflict and overwrite? if they do, is it possible to make patches for that at this time or is it janky doing that for fallout 4?
  7. The thing about the communist stuff is that it is not glorifying it, most if not all of it is purely satire.
  8. Should I just keep the automatic one or will that create conflicts with other mods?
  9. I'm trying to make lead pipes mo betta by making them made of lead instead of steel, but alas I cannot figure out where weapon components are stored? I know some of you are crazy hex wizards and good at finding things, can anyone help me? I swear I've been looking for well over an hour now
  10. ok I have a working mod in order I'll get some stuff together and upload it
  11. Ok from that big list, theres a couple that already have those materials it's just the page you referenced hasn't been updated to include them yet
  12. Yeah I'm going to screw everything
  13. actually you can make a separate texture and then use a BGSM to specifically change codsworth to be gold I vaguely understand how one would go about doing it if you could do that please message me so i can install it! I know how to set everything up I just don't know how to activate it on codsworth. retexture and BGSM file and everything is all easy as earlier I made a golden boxing glove mod(unreleased), the problem is just applying it
  14. And I'm adding copper and aluminium to scrap fridges as per how fridges really are also radios already have ciruit boards so I'm leaving them alone
  15. ok so far I'm going through finding each items record, what could help is listing the FormID of certain things you want modified and that can help speed up process you can just open up console and click on objects I think(i might be wrong :x). I'm right now just going through grouping up alll the items I'm going to modify and its taking a little while also: Camera's from the pre-war era didn't really use electronics as far as I'm aware so no copper but I will add plastic
  16. actually you can make a separate texture and then use a BGSM to specifically change codsworth to be gold I vaguely understand how one would go about doing it
  17. ok I'm making a mod to modify the components you get from scrapping as requested by coolbond So far I guess we have Scrap Refridgerator + 3 Copper, + 2 Aluminium and yeah I guess this thread will serve to suggest and debate changes in scrap component amounts
  18. ok I've got all that lined up, all my keywords are the same as similar weapon mods. Gibbed found that two OMODs use the MISC item for weapon mods, the second omod being a modcol_ so I thought maybe that would be it since there's ModCols for minigun barrel, minigun sight, etc so that would be in line with how the workbench has categories and whatever ya know but I tried replacing the id of a weapon modin that with the id of my weapon mod but it didn't do anything :/
  19. Thank you Citre! I have something to start now. Just a last question (for now): I don't know what is the vanilla resolution, but can i change thess with a higher res without any problem (2k/4k)? Thanks ^^ No problem! Happy to help :D And yes I believe it is resolution independant, I replaced a bunch of paintings with much higher resolution pictures and it worked fine so should be good to go!
  20. this goes in mod requests category here http://forums.nexusmods.com/index.php?/forum/3515-fallout-4-mod-requests/ I don't really know if this is possible yet mods are still a bit confusing to make especially stuff relating to scrapping(to me anyways)
  21. if you are just creating textures then you can use BAE to extract original textures, then edit them, then put it back in the data folder in the same file order as original. so if you want to reskin baseball bat for instance also this only works for viewing it in game, to view it out of the game is impossible atm Get this http://www.nexusmods.com/fallout4/mods/78/? Then go to fallout data folder and open all of the Texture.bsa files, Then look for things named the weapon you want to modify(ie. BaeballBat) then make sure only to have the thing to modify selected and extract it to the data folder now you need DDS plugin for photoshop https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop and now you can edit the textures. THEN you need to edit your ini file for fallout4 so this line says this sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\ as detailed here https://www.youtube.com/watch?v=kq-VZAumD-o and then you can just edit the textures and when you save if you did it right it will be like that in game. to undo the textures to vanilla just delet them.
  22. level list system is indeed very easy I'm looking at it now in fo4edit assuming there's nothing hidden or whatever of course it's very simple
  23. Has anyone figured out where mods are listed as being related to a weapon? I've created a mod already but now just trying to connect the mod to the weapon is giving me problems. The only thing I can see that >might> be it is this in the WEAP itself http://i.imgur.com/8uBOAVk.png but the entries are poorly named if so because I can't make anything out of it. as far as I can tell though on weapons the amount of mods closely correlates to the amount of entries, although now looking at the baseball bat it looks like that is how uniques are stored. ://
  24. I don't know I can't find where armor amounts are stored, I see a thing that can modify like +charisma but I'm stumped
  25. I'm pretty sure you can let me try and find a record header for armor in FO4edit for you
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