Is it possible to remove the draw/combat ready function via scripting for shapeshifting type mods? This is a question that is beyond my ability to actually answer, so I am hoping that someone with more intimate knowledge of scripting can answer this. With my mod the Noiral, and this issue will pretty much affect the majority of shapeshifting mods (already tested two of them from the original Skyrim in SE), it seems that setting off the draw/combat ready function will cause the game to crash. With my tests with other mods, this mainly seems to only happen with creatures/monsters who don't normally draw a weapon. So you could shapeshift into a Falmer or other weapon wielding humanoid, and not crash the game when doing the draw/ready function for a weapon. Do the same thing with say a bear, sabercat, or wolf, and the game will crash. What is odd, is that if you set an attack to say whatever key you have set for the jump or sneak function, then you can use the attack without crashing the game, as long as you are pressing those keys. I am wondering if setting the attacks to these keys somehow bypasses that draw/ready function and jumps straight into an attack. So, again, is it possible to setup a script or something of the like, that would remove the draw/ready function, and allow a character in the form of a bear/wolf/sabercat/etc to attack with the regular keys without crashing the game?