Jump to content

Sharisi

Premium Member
  • Posts

    5
  • Joined

  • Last visited

Nexus Mods Profile

About Sharisi

Profile Fields

  • Country
    None

Sharisi's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. TBH, I don't care about the rank but the visibility of modding tools. If this kind of thing doesn't belong in that space, that's fair, but are the forums really the best option for users? Personally, I don't know if I would find something so specific on my own.
  2. I am curious about the rules around posting mods that do not include game files, but links to other sites. From Skyrim, I am familiar with SKSE being hosted off site with a Nexus mod page. Modmapper by Critterman was posted earlier this week with a similar set-up in Skyrim SE with a text file to download + endorse. Checking in today with my fingers crossed for it to be in the Month's top mods left me quite disappointed that it had been deleted from the site. Is the worry about having off-site mod listings with endorsements related to the potential of hosting unsafe links? Not quite the same as accepting Loverslab when they finally added the welcome warning, but similar? Is there a better way to keep this tool visible to Nexus users without burying it in forum posts?
  3. You definitely sent me in the right direction, so thank you kindly. I have switched MGE XE versions and have refamiliarized my relationship with Wrye Mash. Now, Running the Distant Land Setup Wizard yields 2 warnings related to Morrowind Rebirth (Main).esm Texture 'tx_ma_sandstone02.tga' in plugin 'c:\games\steam\steamapps\common\morrowind\data files\morrowind rebirth [main].esp' failed to load (Object reference not set to an instance of an object.) Texture 'tx_lavacrust00.tga' in plugin 'c:\games\steam\steamapps\common\morrowind\data files\morrowind rebirth [main].esp' failed to load (Object reference not set to an instance of an object.) Think I should reinstall Rebirth because of a faulty download, OR do you think I made a dirty mistake in Wrye Mash?
  4. Hi there, I am looking for a clue as to the nature of these error messages. Warning Text In the launcher, it shows the mods looking for MORROWIND.esm or BLOODMOON.esm, rather than the Morrowind.esm and Bloodmoon.esm. I assumed this would be related to Steam re-dating my game files, but I have run the Morrowind Code Patch many times. The .bsa's are dated from 2003, but the .esm's are 2018. last MGEXE.log Now, I have installed the Enhanced Water Shader for MGE XE: Blue water with sewer waves. From the shader error, I would think the "truncation of vector type" error would be for turning on the Dynamic ripples within the extender and setting the height of waves to 40, as required by the enhanced shader. Without the mod, the dynamic ripples are off with the greyed wave height at 50. Switching to 50 does not change the error message. Any suggestions? Should I try the enhanced shader w/o sewer waves, just in case? Should I try to change the .exm dates another way?
×
×
  • Create New...