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markbarkins

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  1. This community thrives in a large part because of the sharing of ideas and often code, textures, meshes, etc... You won't see this kind of free sharing once there a monetary value associated with those. And where does copyright and/or software patents come into this? I think modders should get compensated for their work, but not like this. What about a donate button on the nexus? Good mods could and would get a good response. Bethesda (who originally released their creation tools for free) is introducing a system that is radically incompatible with the current community just so they can profit off of the modders hard work. -Does this mean we'll have to pay to even try a mod? What if it's broken? What if it sucks? What if it's just incompatible with another mod we really like? -The "modders resource" releases will disappear. No one is going to release a texture pack or mesh for free when someone else might just turn around and profit off it. -Most won't be installing 40 - 50 mods if you're paying for each one. Anyway, Bethesda is jacking with community that open, artistic, awesome, and driven by creativity (NOT profit) just to make a buck. It's extremely disappointing.
  2. Specs are: Phenom II 965 Quad @ 3.4 8 GB RAM GTX 650 TI Boost 2GB Getting only 15 - 20 FPS as soon as I exit the tutorial dungeon. This seems low for my specs. Running these Mods that may impact FPS: -All Natural -Open Cities Classic -OOO -Better Cities -Sound of Cyrodill -unique landscapes -Oblivion Character Overhaul -OSR with FPS limit removed. -Qarl's texture pack 3 I'm currently running 1360 x 768, Bloom, 8x Antialiasing. What can I do to increase FPS? Is 15-20 really what I should expect with my hardware with these mods and settings?
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