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ThingTheWiz

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  1. If you can be more specific and describe the types of problems that you have in mind, it will be much easier for people to help you .........
  2. Zork was a text-based personal computer game, first circulated in 1977 and was popularised in the early 1980 on DEC and IBM pcs - often running (discretely) from a 5 and a half inch floppy disc (or even terminals if you talked nicely to the IT team) , so it wouldn't have been "on the internet" (but you can find it there easily now). As you say, gaming goes back a long way..... even before the internet :-) Zork required the player to project themself into the game (no visuals/graphics/sounds - just text) - calling for people to build their own worlds in their own minds. From this postulate I could argue that since the 1980s adding visuals and sound has dumbed-down "real game playing" to the point that the player needs no imaginative abilities - but I won't, because that would be reducing the definition to "what is good" to "what I like", and rejecting the idea that others might find a game enjoyable for whatever reasons they see fit. I can appreciate that you are making a statement of how you feel about DAI, but I don't personally share your perception - on the other hand I don't want to impose my perception on you or others On a friendly level, if you want to develop full exchanges I'd like to suggest you consider toning down the way you express your dislike of a product. What you feel is clearly important to you, but the way you express this and the frequent use of hyperbole can easily be read as a over-strong rejection - which is likely to discourage people from engaging in an interesting exchange. PS I'd understood you to say that you were a mature/older player, hence my Zork question - sorry, my mistake
  3. Obviously nostalgia isn't what it used to be :-) BG, BG2 NW were all excellent games in their own way, but on many, many, many occasions they required - nay demanded - that the player indulge very strongly in the "willing suspension of disbelief" to be able to ignore things that were not internally consistent with storylines (romnacing a particular female druid comes to mind....) I don't think DAI is any more or less unbelievable or immersive (I didn't say better/worse) than these games. That's my personal viewpoint, and it obviously isn't yours because the mechanics seem to present you with some problems Can respect that you seem to have seen a light on your particular road to Damascus that not many others see, but maybe, others don't share your view or position? Unlike you I found Planescape Torment something of a drag, but that dosn't prevent you from enjoying it. PS - what did you think of Zork when it first came out, and how do you compare it to these games?
  4. Hi Vaalyah Bears (and many other dangers) can be avoided most of the time by scouting and keeping an eye on the compass - see a red dot, pause and go to tactical mode, instruct your team to move out of the way, go to normal mode, wait for the bear to pass..... Similarly, by pausing and entering tactical mode you can give a single instruction to each party member (movement, attack type etc) - I agree stacking orders would make battles/fights easier, but there is a clear choice made not to include this option and make people re-evaluate the situation in real time - The battle with (careful, spoiler here) Floriane in Halamshiral is an excellent example of how the battle situation can change very quickly, and where stacked commands would probably be inappropriate or even disastrous
  5. Maybe intentional? After all, as we learn in Trespasser, the mark continuously builds up a charge that ultimately puts the Inquisitor's life in danger.....
  6. Learning what the Ocularum (Ocularae?) are, and what they do is is actually part of the plotline - don't be over-worried that there are no pointers telling you what to do at every step of the game. Just read your open quests and take them forward in whatever order works for you. The game is more about discovery and choosing YOUR way forward as opposed to THE way forward.
  7. Repair undertaken, but problem persists... When i have an hour or so free I'll uninstall and reinstall
  8. @Thandal - Face-palm time ! Should have thought about "repair game" - Repair launched..... Thanks and will let you know what happens. Alzheimer setting in?
  9. Thanks for replying Thandal - I'm as baffled as you. I'll fight this one through until I've finished all DLC's, then try a complete reinstall (I'm a completionist and have already put about 50 hours into this particular run-through, so I won't start again). I've managed to get the shard from the top of the rocks in Lady Shayna's Valley by going very slowly - but Seanna's challenge is proving impossible do to time limits where I can't afford to go slowly..... I'll feed back with results in a few weeks, one way or the other.
  10. I migrated to Windows 10 a few months ago, and last week started another Inquisition game (fIrst time in about 6 months). Every now and then the screen (and the direction of my Inquisitor) will rotate about 90% left or right without warning. Not particularly helpful when you're jumping up rocks to collect the shard in Lady Shayna's valley, or trying to negotiate your horse in Seanna's challenge. I've tried several different mice (Logitech G403, Microsoft optical wireless, Logitech M330 wireless...). Drivers are up to date and the only other environmental change I can see is the move to Win10. I am playing a vanilla game with zero mods. Anyone else encountered this? More importantly, if yes, any solutions found?
  11. Yopu'll find the codes you need here : https://www.reddit.com/r/witcher/comments/4mf48m/blood_and_wine_item_names_for_the_console/?st=jfvhco0e&sh=9542786d
  12. @Qwinn just a quick line to say your fixpqack has been on my machine since you initially put it out. I couldn't imagine DAO without it. A big thank you for the initial fix pack and my infinite esteem for the heroic job you're doing this time round Guys like you make gaming worthwhile for people like me who don't have the expertise or affinity to fix games
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