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it turned that the culprit of all my game bugs mentioned in this thread was Load Game CTD Fix Thanks for responses and good advices, closed
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I'm not that stupid names are like outfit_0/1.nif works with _0, names like outfit2_0/1 works often (but need to test more to be sure) with _1
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ow, it's using partition and dismember slot 32, these bugs are only happen to me on first load making me think it's one of the infinite crash fix dlls causing it, as for costumes I'll update the thread as soon as I'll figure it out (if I am, because nothing really to look at, everything was conformulated and generated with bodyslide, same _0 and _1 act different when has different filename, especially if the name contains numbers).
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I loaded esp in tes5edit and these flags are enabled for variety of costumes, however still some of the costumes requires _0, some of them _1. Thank you for the answer tho, it may be also my broken game, as have strange things on load, like double body, invisible head if wearing circlets etc
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Sometimes when I make costumes and accessories morphs and weight slider only works when I choose _0 with ck, sometimes it works only when I choose _1, I'm a bit confused. le smmb male cbbe female
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Is outfit studio pose xml suitable for kf to hkx conversion like blender one or it has another data structure?
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I have deleted the post, the content is useless
SHOTGUN1992 replied to Rodr1sen's topic in Skyrim's Skyrim SE
unwanted vfx can be (potentially) removed using director tools can't say anything about these mods, see their quests and scripts to make sure they don't have same ids/filenames a lot of moders don't really care much about id's, making it "aaaeffect" etc, and then players suffer with mod conflicts -
yes it's added in se I think, tk dodge can bring it to le (glitchy, not recommended to use) anyway, if question about se then most likely you mapped wrong key function (there should be 2 different sprint functions one for hold and another for tap as long as I know from se forums because I never had se version)
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[LE] Change NPC appereance
SHOTGUN1992 replied to AlimAge's topic in Skyrim's Creation Kit and Modders
use nifskope or outfit studio to preview heads from this mod then simply replace nif head you don't like with nif you like, no ck even needed in this case -
Kinda new to modding and need help with a texture not working
SHOTGUN1992 replied to john3579's topic in Skyrim's Skyrim SE
choose variant and copy textures from this variant manually, data\textures etc. Make a backups to restore if you will not be satisfied. Don't use organizers, loots, wrye bash etc if you want to have control over your game and not vice versa. -
So I made it and now I'm posting a quick guide how to make it. 1) prepare your textures in folder and give them unique names. 2) open ck, in object window select *All and search for "SkinHead" 3) find your race and sex you need to add faces to, for example SkinHeadFemaleNord 4) duplicete it, give it unique id and link to prepared in step 1 textures. 5) now in *All search for "HeadParts" and open any pack containing your race, then open your race in it 6) at the top of the page select male or female and in bottom left window you will see all complexions this race has 7) right click, add new and link to the SkinHead id you created in step 4 BUGS: It's impossible to do something in this damn game without causing infinite number of bug. 1) and most annoying - diffuse texture resets each time you relaunch the game and each time you start you have to repick your complexion in racemenu maybe it's just my bug because I'm using poser hotkeys plus that's causing multiple bugs with character head. Need your reports. 2) diffuse textures not shown in ck when you create actors, but they shown in game unil (read bug 1) Conclusion: I'm glad I found how to make it, but bugs are annoying.
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We need a mod that adds more complexion slots with custom diffuse and normal textures for both male and female. No need to make textures for this mod as it is utility and it's considered that we will use our own textures, we just need slots. Or we need a guide how to make it, because I found head model that links to only one texture set but I have no idea how to add more complexions. This is required to make more unique-looking characters without their textures affect vanilla npcs. I guess this mod will take just 10 minutes to make for people who know how it works. Thank you.
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Pose mods for Skyrim LE
SHOTGUN1992 replied to GeneralOfHikageEnjoyers's topic in Skyrim's Skyrim LE
It sounds complicated but in reality it's few clicks. Unpack poser mods, enable esp in launcher, open tools in data folder (after you installed fnis and other required mods) and run generate fnis for users, that all. this russian video shows the process, but with osa and oselector, but I found it even more complicated to understand than what I just mentioned as it made weird unusual way for some reason, tho it works somehow. -
Pose mods for Skyrim LE
SHOTGUN1992 replied to GeneralOfHikageEnjoyers's topic in Skyrim's Skyrim LE
no they're mostly on tumbler, patreon or their own websites but still not safe to browse ._. there's a hint by me: some websites may be down, but you still can download from them using wayback machine also each time you add new pose/animation mods to the game you have to generate behaviour files by running generate fnis for users, read fnis description (or other behaviour generator) otherwise everyone in game stuck in t-pose before you do it. -
Pose mods for Skyrim LE
SHOTGUN1992 replied to GeneralOfHikageEnjoyers's topic in Skyrim's Skyrim LE
if you're about in-game animations then command is pretty same playidle (id), list of id's here https://cslist.uesp.net/index.php?game=sr&rec=IDLE&offset=0 Problem is the most animations not work for player character, only npc. If you're interested in custom poses, then you need poser hotkeys plus or osa + posers from many different authors and most of them outside nexus, hard to find, surrounded by tons of nsfw hardcore pictures and it's a big challenge to collect them all, but possible.