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AlimAge

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  1. Greetings! I recently learned that in order for parallax textures to work on objects, they need new meshes that support these same parallax textures. However, as the game progresses, I often notice how objects that use textures with parallax do not have depth effects at all, hence the conclusion that these meshes are not made to support it. I would like to know how to add this support for the parallax effect to meshes, because, as I understand it, simply adding an additional layer of textures with a parallax map through nifSkope is not enough, because it does not have any effect
  2. I created my own tutorial message that asks me to press a button (in this case left alt). I searched the Internet and found a site that provides tags for displaying a specific key that corresponds to its action. For example [Activate] means E and so on. The fact is that I have an action from the mod assigned to Alt, and I can't write a standard tag to display it. Is there a way to display not an action button, but just an image of the button that needs to be clicked? Because I wrote [Alt] and [Left Alt], but nothing worked.
  3. I replaced the texture this way, but the shape of the head does not want to change
  4. I'm talking about the fact that my NPC does not accept nif files from his head. Whether they exist or not makes no difference.I used the exported head of my NPC and replaced it with the head of another NPC and everything works, but as soon as I do the opposite, nothing happens.Nifscope and combining heads will not help me,if the NPC does not accept nif files
  5. Yes, I used NifScope to select the head I want, but the problem is that I don’t know how to replace the head of my NPC with it. I don't understand how to replace nif head, because my npc simply doesn't have its own file with nif head. And if I create it myself via CK via Ctrl + F4, then replacing it does not affect anything.
  6. Hi all! It’s such a thing that I have the RSChildren mod installed and for my mod I created a child NPC. The problem is that the mod RSChildren replaces standard children with some scary ones, so I would like to use the appearance of another child from the same mod, but I don’t understand how to do this. Can anyone give me a hint? I tried NPC Visual Transfer - it didn’t help, and I also tried to create a FaceGeom using Ctrl + F4 in the Creation kit and then replace the .nif file that created, but as I understand it, it doesn’t work that way
  7. Is there any "Condition function" that determines what level a legendary skill is? I want to create a skill that is only available if you have level 100 of this tree or level 1 or higher legendary.
  8. Hi all. Such a problem is that when starting the game, for some reason, the Skyrim.ini and SkyrimPrefs.ini files are used from the Documents folder and not from the profile that I created in MO2.And most importantly, the problem is observed only on Windows 11! 10 is great and yes. i checked "use profile-specific Game INI Files" in profile
  9. Is there any way to see what this or that "Idle" animation is doing? Just a description is not always enough to understand whether it suits me or not. I'm talking about "idle animation" which can be selected in the dialog
  10. OK. Thanks for the help anyway. I had to recreate the entire quest, which fixed the problem with subtitles. But the problem with the marker still remained. The only thing I noticed is that the NPC still uses the marker, but only after the whole scene has played. I tried to use Package UseIdleMarker in and out of the scene,but it just doesn't use the marker.
  11. Ah... it still doesn't work... Maybe something else can be done?By the way, I noticed that I can't create a SEQ file. I always created it when I wrote dialogues and made scenes, but this time it just tells me that it is not needed and does not create it. Could this have any effect? It's just that before without a SEQ file, nothing started, but now it starts about the markerhonestly, there is nothing to clarify. I just placed a marker and used Linked Ref to designate the NPC that uses itIt's just a marker on a flat surface. There's nothing there but the road next to it and the grass But for some reason, the NPC does not want to use it the first time, you definitely need to come up and move it so that he starts using it
  12. hi yall I have some problems with scenes My scene is working fine, NPCs say and do what they are supposed to, but there is only one problemI don't get subtitles.This is the first time for me, I did everything as usual, only this time for some reason the subtitles stopped showing.Maybe someone knows what could be the problem? Oh, and one more little problem.I tied the NPC to the kneeling marker, but for some reason he just stays next to him until I go and move him with my forces. After that, he will again approach the marker and use it as he should. What's wrong with him?
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