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bryman1970

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  1. You and your staff have a great site going here. I don' t know what I'd do if it wasn't available. Excellent job at taking care of this issue and thank you all for your countless hours of hard work.
  2. Been a fan of KR for years (even though I've never fully completed all of the mod quests). I'm going to try the new beta version. Looking forward to it being finished. Thanks for your contributions.
  3. Late response, but Drullo's solution did the trick. Only thing is I had to re-explore the area to put the markers back on the map (the names of the areas would still show up when I put my cursor over it). Thanks for the tip, Drullo.
  4. I just tried that. It just took the gridmarks off of the world map. It's still a mess. ;D
  5. So I recently decided to use the Update Map option in Wrye Mash. Unfortunately, this seems to have messed it up. I tried removing and reinstalling the expanded map option in the Morrowind Code Patch. This didn't wortk either. Now my map is partly unreadable and looks like crap. If it makes any difference, I have my entire MW folder backed up from BEFORE this happened. I don't know if there's a file I can replace the current one with that might fix the issue. Does anyone know how to repair this? http://i50.tinypic.com/2utn91u.jpg
  6. Post moved to correct forum.
  7. There is (or was) a building near the Vivec silt strider that seems to have disappeared. I clicked on one of the floating windows and typed ORI in the console and it told me the window (and other floating stuff) originated from the Illuminated Windows for Indy Bank mod. I'm using this along with the Indy Bank and Illuminated Windows mod. I don't know if this was a project not completed by the Indy Bank mod or if there's some sort of conflict between the mods i'm using. Here is my mod list: Masters for 9400000.ess: 001 Morrowind.esm 002 Tribunal.esm 003 Bloodmoon.esm 004 Texture Fix 2.0.esm 005 Bloodmoon Landscape Overhaul 1.0.esm 006 abotWaterLife.esm 007 Morrowind Advanced.esm 008 Morrowind Patch 1.6.5 Beta (BTB Edit).esm 009 GDR_MasterFile.esm 010 Book Rotate.esm 011 H.E.L.L.U.V.A._Merchant_Containers.esm (Version 1.0) 012 MCA.esm 013 TR_Data.esm 014 TR_Mainland.esm (Version 1.3) 015 Texture Fix -TR -2.0.esm 016 MW_Adv_PHW.esp 017 Better Bodies.esp 018 Nymeria's Monthly Respawn.esp 019 Nymeria's Faster Walk.esp 020 The Neverhalls.esp 021 Passive_Healthy_Wildlife.esp 022 Creatures.esp 023 MNC_Ald-ruhn_ v1.1_EV.esp 024 DN_1st_Person_Helm1.1.esp 025 MNC_Ebonheart_v1.0_EV.esp 026 Better Clothes Complete (BTB Edit).esp 027 DM_DB Armor Replacer-ExpDDBA (BTB Edit).esp 028 NoM_Creatures Loot PHW.esp 029 Real_wildlife_2b Complete.esp 030 sm_ForgottenHalls.esp 031 A_flock_of_seagulls.esp 032 LOCH_Felsaad_Revamped.esp 033 The_Swords_of_Morrowind.esp 034 New Argonian Bodies - Mature.esp 035 abotTakeMyPlace.esp 036 New Khajiit Bodies - Mature.esp 037 Syc_HerbalismforPurists_BM.esp 038 Thirsk Expanded.esp 039 Syc_HerbalismforPurists_TB.esp 040 InventoryHelpers.esp 041 Syc_HerbalismforPurists (Pearl Bug Edit).esp (Version 1.2) 042 EcoAdjCrime (Tresspass Edit).esp 043 EcoAdjMerchantSkills (Disposition Edit).esp 044 BTB - Alchemy.esp 045 abotWhereAreAllBirdsGoing.esp 046 Vality's Bitter Coast Addon (Texture Fix Edit).esp 047 BTB - Character.esp 048 Westly's Master Headpack X.esp 049 BTB - Equipment.esp 050 BTB - Spells.esp 051 Service Requirements (BTB Edit).esp 052 Talrivian's State-Based HP Mod v.2.2.esp 053 MW_Adv_Required (BTB Edit).esp 054 H.E.L.L.U.V.A. Complete Weapons.esp 055 DN-GDRv1_NOM (BTB Edit).esp (Version 1) 056 Balmora Council Club.esp 057 Siege at Firemoth.esp 058 Quieter_UI_Sounds.esp 059 ASE Complete (BTB Edit).esp 060 Vivec Outdoor Mall_v2.esp 061 Illuminated Windows v1.2.esp 062 BTB - Settings.esp 063 Protective Guards.esp 064 Dura gra-Bol's House Extended.ESP 065 Starfires NPC Additions ver-1.11.esp 066 Area Effect Projectiles (PAR Edit).esp 067 JAC_Jasmine.esp 068 Pursuit Enhanced.esp 069 Book Rotate - Tribunal v5.3.esp 070 Book Jackets - Morrowind - BookRotate.esp 071 Book Jackets - Tribunal - BookRotate.esp 072 Book Rotate - Bloodmoon v5.3.esp 073 Illuminated Windows for Indy Bank.esp 074 New Gnaar Mok.ESP 075 Book Jackets - Bloodmoon - BookRotate.esp 076 Better Music System (BTB Edit).esp 077 WeatheredSigns.esp 078 Hold it - replacer.esp 079 Hold it - SF npc addon.esp 080 H.E.L.L.U.V.A. Handy Holdables.esp 081 ProperLadies_1.1_HoldItCompat.esp 082 W_Balmora Candle Shop IV.esp 083 Mir_Vistas_SN.ESP 084 MCR_Lighthouse for Khuul Expanded.esp 085 Hold it - MCA addon.esp 086 mel_teleportPlugin_1_3.esp 087 Frostmoth Docks.ESP 088 MCA Names 6.1.ESP 089 Indy Bank (SW Comp. Patch).ESP 090 New Better Caldera (Trancemaster Edit).esp 091 Clean Atmospheric Balmora.ESP 092 Improved_No_Glow_v1-MW_Trib_Blood.esp 093 Khuul Expanded.esp 094 frostmoth_repaired_v0_31.esp 095 Suran Waterfront V-5.1.esp 096 New_Skaal_Village.esp 097 Beasts of Vvardenfell 1.1.esp (Version 1.1) 098 NOM 3.0.esp (Version 3.03) 099 Hold it - NoM addon.ESP 100 Creatures Merged Objects Fix.esp 101 KN_Keening_Clothiers.esp 102 KN01_KeeningCity.esp 103 Merged_Objects.esp 104 Mashed Lists.esp Amd here's a screenshot: http://i46.tinypic.com/vx10fn.jpg Has anyone had this happen to them? Is it just an unfinished part of a mod? I suppose I could just disable these floating items but i'd like to see if I can solve the problem without doing that.
  8. I'm at the point in the main quest where i've been sent to Old Olney to retrieve the Tesla Coil with the optional quest of controlling the Deathclaw at the Enclave base nearby. There's a broken highway ramp above the base and i've killed off all of the Enclave. I was on my way to Old Olney and attempted to save (after saving several times as I fought the Enclave) when I got a CTD. It seems every time I try to save, I get a CTD. I tried fast traveling to a few places and save my game, but it would just crash again. I also tried going into the Old Olney underground and got the same thing. I even reverted back to different saves, including BEFORE I even got close to Old Olney or the Enclave base. Now my game crashes whenever I try to save it (and also no matter where I try to save). I have my Autosave options off. There was a fix for the Unofficial Patch - Broken Steel.esp which stopped some crashes. I followed that and that didn't seem to help either. Anyone know what's going on? It's hard to play the game without being able to save. Here's my load order: Active Mod Files:
  9. I moved the UC .esm's under the last of the DLC mods. Would disabling the FO patches bring back the bugs they were made to fix? Edit: It seems like moving the UC .esm's fixed the problem. I'm currently in the Foggy Bottom Station exploring (and getting my ass kicked in the process). Thanks again.
  10. I've tried to enter Foggy Bottom Station a handful of times and I always get a CTD. The general area of Georgetown seems fairly unstable as it is, with the occasional CTD. I don't know if my load order has anything to do with it, but for the most part, i'm going by what BOSS suggests. Here's my load order: Active Mod Files: I'm using a few interior mods, and to my knowledge, at least one of them adds new interiors to the Georgetown area. Perhaps thiese are part of the problem, but i'm hoping there's a way around it. Does anyone know if these crashes are normal with Fallout in general and maybe know of a way to fix it?
  11. That seemed to do the trick. Npw I have to go back in and edit some of the .ini for a fdew mods i've installed. Thanks for the help.
  12. So I decided to try out Darnified UI. I backed up my entire game folder as well as my Fallout.ini. For some reason, the arrow didn't appear on startup. I tried this a few times. At one point, the arrow appeared and then the game immediately crashed to the desktop. Frustrated with DUI, I removed it first through FOMM then I reverted back to the old game files and old Fallout.ini. Now as soon as the arrow appears, I get a CTD. I'm not sure why this is happening. I used my backup files (so there should be no remnants of DUI) and even rebuilt my Bashed Patch a few times. Here's my current load order: Active Mod Files: When I intially installed Undiscovered Capital, it placed the 3 .esm files directly under the Fallout .esm. BOSS suggests I should place them directly under the AWOP mod. I've been using this load order and everything was working fine up until now. I don't know if the placement of those 3 mods really matters or is causing this. Regardless, my game is unplayable at the moment, which is extremely frustrating. Anyone know what the cause might be? Edit: I'm also using the latest versiopn of FOSE with a shortcut on my desktop. This has been working without fail previous to DUI's installation also.
  13. Can you point me in the direction of some reliable level uncappers? Level 30 seems like it might come way too quickly.
  14. I've read in some places that the game ends after the main quest is finished unless you have Broken Steel installed. From what i've seen, people say you can reload a saved game and finish the quests. Others say there's an alternate ending added by Broken Steel that lets you simply go back into the wilderness. This last option sounds like a much better way to do it. The thought of reloading a saved game kind of ruins the continuity of my character. Does anyone know what the case is and if I can naturally continue the game after the main quest?
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