-
Posts
113 -
Joined
-
Last visited
Nexus Mods Profile
About xcafe
xcafe's Achievements
Collaborator (7/14)
0
Reputation
-
Heya nexus forum-ites! I'm in the middle of making a custom-voiced follower, and I need someone who can play the acoustic guitar! (I need to have songs for her to play, on account of her being a bard.) If anyone is interested, PM me! :D
-
Heya nexus crew! I'm currently writing a mod that makes the Silver Hand suck less werewolf chode, and I'm gonna need a lot of talented voice actors/actresses! Reply to this post or PM me if you're interested! :D
-
[LE] Custom Follower Not Talking To Me!
xcafe replied to xcafe's topic in Skyrim's Creation Kit and Modders
Thanks! That fixed the problem! -
Help please! I'm making a custom follower in the CK, and even though she has a bunch of dialogue she won't say any of it. Her Dialogue quest only checks to see if she's the one talking, and that the quest is at a certain stage, and both of those things are true, but she won't do anything when I activate her.
-
http://lmgtfy.com/?q=skyrim+custom+voice+tutorial+creation+kit :laugh: Good luck with your mod man, that'll be hella funny.
-
So I'm making a custom-voiced follower, but I've run into some problems. For starters, the CK won't let me record audio, no matter which input device I set it to. And (probably) as a result of that, the follower won't say anything, or even acknowledge my existence when I activate them. Any advice?
-
Heya nexus forum-ites! I'm in the midst of a mod that adds a troupe of performers to skyrim, and I was wondering if any talented modder would be able to animate some dances for me? I can do a lot of things in the CK, but animation isn't one of them! PM if you're interested, it'll be fun! :laugh:
-
Heya nexus forum-ites! I'm in the midst of a mod that adds a troupe of performers to skyrim, and I was wondering if any talented modder would be able to animate some dances for me? I can do a lot of things in the CK, but animation isn't one of them! PM if you're interested, it'll be fun! :laugh:
-
I looked around (Nexus AND Loverslab) and there's a bunch of like rave/twerking type dance mods, but nothing for like a ballroom dance, which I think would be awesome! Anyone else think this would be a good idea?
-
SSE Scripting a Dark Brotherhood door.
xcafe replied to LvxMagick's topic in Skyrim's Creation Kit and Modders
Ezpz my friend! Or at least it should be. All you should have to do is make a quest with the dialogue you want (E.g. the door asking you for the password and your options), make a script that starts the quest when you activate the attached object, attach it to the door, and there you go! :happy: -
[LE] Help with making mod in CK
xcafe replied to Unconformist's topic in Skyrim's Creation Kit and Modders
Oh dang, I thought that would work lol. And yeah, lemme link you a couple. http://www.cipscis.com/skyrim/tutorials/beginners.aspx http://tesalliance.org/forums/index.php?/forum/127-papyrus-101/ These are pretty good resources for learning papyrus! -
[LE] Help with making mod in CK
xcafe replied to Unconformist's topic in Skyrim's Creation Kit and Modders
Well I don't know how to do the moonphase thing (There's not a built-in way to track moon phases as far as I know) but this will work for the combat thing. All you have to do is attach it to the NPCs you want to change and fill the property in the creation kit. Bear in mind though, the werewolf power is a once-a-day thing, so I don't know how well this will even work for you. Scriptname CombatWerewolfScript extends Actor SPELL Property WerewolfChange Auto Event OnCombatStateChanged(Actor actorRef, int aecombatState) if (aecombatState == 1) WerewolfChange.Cast(Self) elseif (aecombatState == 0) DispelSpell(WerewolfChange) endif EndEvent