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Sky999

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Posts posted by Sky999

  1. When looking at the Alik'r agents during the quest found in Whiterun, I noticed a distinct lack of 'diversity' in their group, they were all Redguards bizarrely, which is amazing I know since they come from Hammerfell, so I wasn't that miffed when I saw that the Stormcloaks were made up of Nords, it made sense seeing as they're in Skyrim...

     

    I imagine the Argonian cities in Blackmarch and their armies in Morrowind aren't exactly overrun with men and elves either...

     

    I just couldn't help seeing the Empire as having run it's course, I didn't like the fact that the Dark Elves and Argonians were confined to different quarters, but a united front is needed to stop the Thalmor, in my opinion, and it never looked like the Empire was going to provide that front with all their running in circles, so Ulfric and the Stormcloaks could at least keep a simple dogma to their cause.

  2. I think most people know and love the Stormcloak officer outfit, it's rough, it's viking...ish and it's what we imagine the Stormcloaks as looking like.

     

    The regular Stormcloak soldiers on the other hand are just awful! I don't know who's idea it was at Bethesda to make the entire Stormcloak army just a retexture of the hold guards, but it was terrible.

     

    I hate fighting or joining an army comprised mostly of just clones, it really takes me out of the game, I want to see the faces of the Stormcloak army, I want to feel like I'm not fighting a faceless mass of blue drones. :geek:

     

    Lately I've been seeing mods coming out that retexture the guards of holds to give an individual look for them, as well as allowing you to see their faces, and it's really made me enjoy the game just that little bit more, what I'm hoping is that the same can be done to the Stormcloaks and enable then to have an army that is unique and has character, as opposed to the vanilla army of guards it has now.

     

    http://images.uesp.net/thumb/2/21/Stormcloak-soldier.png/180px-Stormcloak-soldier.png

     

    Bleh! Not a fan of the blue colour. :down:

     

    http://4.bp.blogspot.com/_7Ep9cihw6vc/TP0-CG6clnI/AAAAAAAABrA/vFYiOaICsJI/s1600/viking%2Bdrawing.jpg

     

    :thumbsup:

     

    ...or maybe even...

     

    http://www.thekidswindow.co.uk/images/CMScontent/Image/8(1).jpg

     

    :dance:

  3. I'm just going to throw this out here, but it could be a case of the masculine guards, female guards excluded, feeling slightly inferior to the Dragonborn. I've noticed it in real life, if there are a group of guys mulling around in public, when the public is mostly just average men and women, then they don't really feel the need to chest pump and just keep to themselves, but the second a 6'6 muscle bound guy walks into the scene then they are swearing and making a display of themselves in a clear attempt to make themselves feel adequate in-front of someone who is clearly superior to them physically.

     

    It's just an idea, it sort of makes sense for the guards to feel inferior to the Dragonborn and want to be disparaging towards him/her because of it. :turned:

  4. From what I've seen, killing blow animations are only for melee attacks.

     

    They seem to be calculated based on how close to death an NPC is + how much damage the next hit from the player will inflict.

     

    There also seems to be some effect on where the NPC is, for example I don't think I ever get killing blow animations when the NPC is on stairs or a steep hill.

     

    It's weird, I seem to get way more killing blows against animals than I do humanoid NPCs.

  5. The guy is really devoted to the cause! :armscrossed:

     

    He dedicates his life to the service of the brotherhood and Sithis, then they decide he's a murderer (ironic) and he's killed in the most horrific way imaginable by the people he served, then skinned alive and his corpse made to dance....then after all that he decides to go along in death and continue to serve? Wow... :ohdear:

  6. It seems like Skyrim has a 3rd world economy compared to Cyrodil.

     

    Well yes, that's because it basically is meant to be, Cyrodil and Skyrim, if we're looking at what they're based on in our history, seem to be centuries apart in terms of civilisation. :psyduck:

  7. This sounds very great actually, if it can be done (It sounds like a tremendous amount of work). The idea of evil Greybeards is really interesting, seeing as their use of the voice provides a good change in gameplay. I think one of the biggest pittfalls would be to have the voices not done by a competant voice actor, I don't mean so much in delivering the lines, but far too often the evilness of the voice is exaggerated. The main thing to remember is that the vanilla voice actors of the Greybeards are old men, and old men would be really needed for a good experience in the mod...not sure where you'd find them though.
  8. The description of the mod project says it's keeping very strictly in tone with the lore of the Elder Scrolls, yet the concept art of the dwarves on the website looks like the type of Dwarves from Lord of the Rings?

     

    I know it's been said earlier in the thread that the Dwemer are Elves who, according to the lore, were similar in appearance and height as any other Elf of Nirn (Orcs excluded because their form is the result of Daedric influence).

     

    This was addressed with 'Time and circumstance have changed their outward appearance', which is fair enough since it's your mod, but it's made me curious as to what the Stone Dwemer have gone through that's caused just a dramatic change to their height?

  9. Somehow the medieval, martial culture, traditionalist Nords have more gender oppounity than 21st century modern countries. Work that out.

     

    This! ^

     

    Anyway, I don't want to see armies of female Imperials and bars being tended to by manly male Nords who's aprens are ripping from their muscle mass, sorry if that's 'sexist', but to do otherwise is a real immersion breaker. Some female soldiers are fine, I can accept it's a fantasy world, and I'd actually quite like a sort of 'Amazon' faction, perhaps in a DLC, but an entire army made up 50/50 of men and women.... :facepalm:

  10. I found the Companion quests to be very boring and frankly pretty tiresome. I didn't like any of the characters, Kodlak was the only one I liked because of his voice, but even then I felt his voice should have been used for a more interesting and important character. All the other characters were completely unlikeable for me and I just ended up hating every second of it.

     

    Then there was the annoying fact that I had to become a werewolf to advance the questline, although it wasn't so bad....

     

    ....seeing as we weren't really 'werewolves', we were just people who could change into a beast whenever we wanted, it was more like Twilight. Werewolves should entail that we can only transform at night, ideally on a full moon, and that there are needs we need to fullfill. All Skyrim does is let us transform whenever we want to, day or night, it doesn't matter, I didn't like that.

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