No, that they are named the same should be okay, that's what I usually do.... You sure that you didn't zoom in too much? The controls on the toolset can be a bit clunky, and if you tried to zoom even just a little when you first didn't see anything, and only then changed to female... Just making sure, the name of the msh, mao (and so on) files are named "hf_hlh_snja1a_0"? yea all the files are the same name i didnt touch the render window so i couldnt have zoomed out anyway ive checked three times now and nothing is it a problem with mesh? Assuming that they really are named "hf_hlh_snja1a_0", then yes, that seems to be it. It almost sounds like noth ing was exported, but then the esxporter usually gives a warning about that before doing it's work. Try to go back to 3ds max and move the skeleton itself. Select a part of the neck in the skeleton and try to turn it around. If the helmet doesn't follow something must be wrong. Another test you can do is import the original mesh again, and then immediately export it again, this time only changing the name to the one you used above. If you still see nothing in the toolset then it must be something else but the mesh itself that is wrong. I really need to go to bed now, but I will take another look on this thread the first thing in the morning Hahah Im not too far behind you thanks for your patience many would have told me where to go long before now! The skeleton moves so it must ve something else but that somethign can be found in the morning a good nights sleep and I might know where im going wrong