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jdteixeira

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About jdteixeira

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    Portugal
  • Currently Playing
    Elite Dangerous
  • Favourite Game
    Halflife 2

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  1. So I managed to dig an old educational license of Max 2013 and I'm going to install it later today. That will allow me to install the havok tools, allowing me to export animations as well. Which means, I hope, that the asset export process will be much more direct, since it allows me to skip the faffing about of the nifskope data blocks between files, which, honestly, is quite ridiculous. From what I gathered, that stage is mostly necessary to transfer skinning and bone transform information in order to use an already made set of animations. By making the animations from scratch, the rest of the information and material data can be set up via creation kit. I find it quite unbeliveable that the artists at Bethesda have to faff about with data strings and the like in order ot get an asset ingame. There has to be a better way! So, fingers crossed!
  2. From what i read, custom animations are not currently possible, since they are in Havok format and the sdk is currently unavailable. As for the rest, yes , is in the plan
  3. Man, I'm not even on that stage yet. I'm still on the stage of trying to get the .nifs into the game correctly. I have no idea where to start.
  4. I've seen that, on another post, from a dude that wanted to transfer content between FNV and FO4. These models were all made and textured from scratch by yours truly :smile:
  5. Hello everyone, So, I've been working on and off on a mod to add some new guns to Fallout 4 and I'm currently struggling with the integration of them in the game engine. The models and textures of this first release milestone are done and I have a lot of doubts on how to add them to the game. Any help or tutorials you guys can point me to? Also, if anyone wants to help me by making part of the team, who is only me currently, tell me! These are the default skins, with a more generic look as to avoid obvious patterning when multiples of each are present in a scene simultaneously. I'm planning on making more individualized skins that can be crafted just like any other weapon modification. Thanks for watching.
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