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Tuaam

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Everything posted by Tuaam

  1. ^Read what it says^ Crash on exiting areas (changing cells) disable all of Fo3's autosave "features". Crash on save: Blow your player character up, wait for Fo3 to reload your last save, then try to save again in a new slot. Do not override an old savegame. I do know the only way to "disable" autosave is to not overwrite a autosave, always save a new one How would I blow up my characther without any explosives?
  2. Whenever I save a game, or exit a area in the map, then the game crashes. I am currently in Moriarty's salon, and whenever I exit the area, the game crashes. I am using a few mods, and I am also using FOSE. I have windows 10. BOSS log: BOSS Version 2.3.0 ====================================== Summary ====================================== Plugin Type Count Recognised (or sorted by user rules) 23 Unrecognised 7 Inactive 0 All 30 Plugin Message Type Count Warning 0 Error 0 All 14 * Masterlist updated; at revision: 36fe72002. ====================================== FOSE Plugins ====================================== FOSE Version: 0.1.2.2 FOSE_EnhancedCamera.dll ====================================== Recognised Plugins ====================================== These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. Fallout3.esm Active Anchorage.esm Active ThePitt.esm Active BrokenSteel.esm Active * Bash Tag suggestion(s): {{BASH: Actors.ACBS,Actors.AIPackages,Relev,C.Water,Delev,Factions,Stats}} PointLookout.esm Active Zeta.esm Active Unofficial Fallout 3 Patch.esm Version 1.8 Active * Bash Tag suggestion(s): {{BASH: C.Music, Deflst, Delev, Relev, Factions, Invent, Names, Relations, Stats}} Arwen_Core.esm Active * Bash Tag suggestion(s): {{BASH: Actors.Animations}} DCInteriors_ComboEdition.esm Version 2.9.1 Active * Incompatible with: DCInteriors components. SniperAimCorrected - nodemo.esp Active SniperAimCorrected.esp Active Sprint Mod.esp Active * Note: DO not use with latest FWE, it is already integrated. GNR Enhanced.esp Active MTC Wasteland Travellers.esp Version 2.0 Active MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp Active * Incompatible with: MTC Wasteland Travellers (Optional)- Crowded Cities.esp MTC Wasteland Travellers (Optional)- Crowded Cities.esp Active * Incompatible with: MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp MZAllAccessPass.esp Active * Requires: Zeta.esm Arwen_Realism_Core.esp Active * Bash Tag suggestion(s): {{BASH: Actors.CombatStyle, Actors.Stats, Destructible, Names, Relev, Sound, Stats}} Realistic Death Physics.esp Active * Note: Do not use with latest FWE, it is already integrated. Realistic Interior Lighting.esp Active * Bash Tag suggestion(s): {{BASH: C.Light}} Realistic Interior Lighting - BS.esp Active * Bash Tag suggestion(s): {{BASH: C.Light}} Realistic Interior Lighting - OA.esp Active * Bash Tag suggestion(s): {{BASH: C.Light}} Realistic Interior Lighting - PL.esp Active * Bash Tag suggestion(s): {{BASH: C.Light}} ====================================== Unrecognised Plugins ====================================== The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed. UCO-UrbanCombatOverhaul.esm Active FO3 RWL GOTY.esp Active FO3 Realistic Wasteland Lighting.esp Active DC Moods.esp Version 1.0 Active RivetCityNew.esp Active ATMS_AlternativeTravel.esp Active Flora Overhaul.esp Active Any help?
  3. Aaaaaaaaaaaand I fixed it. Actually, I have no idea how I fixed it. I guess I had to re-install the mods with NMM Legacy.
  4. Okay, I did some digging around, and I figured out that the Legacy version works with mods that are installed outside of NMM. My new problem is, that mods don't enable whenever I use NMM.
  5. The fallout 3 goty directory. Not the Data Directory.
  6. Either Mod Manager is not working or Fallout3 is not working. If I want to run the game with mods, then I would have to go to the mod manager, and run Fallout 3 FOSE from there. I don't see mods loading when I click on fose_loader. Decided to clean install fallout 3 goty again on steam. I'll use a modding guide. That is the way it is supposed to work. Try these modding guides: http://forums.bethsoft.com/topic/1465357-installing-fallout-3-with-windows-78-and-xp/ http://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/ So I would have to run fallout3 modded from NMM?
  7. Either Mod Manager is not working or Fallout3 is not working. If I want to run the game with mods, then I would have to go to the mod manager, and run Fallout 3 FOSE from there. I don't see mods loading when I click on fose_loader. Decided to clean install fallout 3 goty again on steam. I'll use a modding guide.
  8. I decided to do a clean install of Fallout 3 goty on Steam, and I installed a bunch of mods to play fallout 3 with. I noticed that in NMM, the box where you can select what .exe you want to run (Launch Fallout 3), It had the option of launching FOSE even though I started with a clean install and did not Install FOSE yet. Also, in the Plugins Tab, it had 2 unchecked boxes for Xepha's Dynamic Weather, a pervious mod that I installed before my Clean Install of Fallout 3. After installing mods, I installed FOSE to make sure they all worked. When I run FOSE from the Mod Manager for Fallout 3, all my mods are recognized. When I don't, and run it from fose_loader, NONE of the mods load, and it's vanilla. It might also help If I can say that I use Windows 10.
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