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Awsomonium

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About Awsomonium

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    Australia
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    Skyrim
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    Skyrim

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  1. I REALLY hope they do. Either that or someone works out a way to do it via a mod. I'm in the same boat with my c:/ space. I have my game on a separate drive for a reason.
  2. I did, I've looked at BOTH of them, but I didn't read anything in the description of the mod that led me to believe that it did what I was looking for. I admit, I may have missed something. But from what I could gather: The first hotkeys entire outfits (not what I'm looking for) The other allows the hotkeys to be changed to any key, nothing about unequip-ing that I could find. (so also not what I was looking for.)
  3. As an example of what I mean, in Skyrim (and Fallout 3 and New Vegas), you can hotkey equipment to the number bar (1,2,3,4,5,6,7,8,9). For example, In Skyrim, I would have my Helmet assigned to '7'. You could press '7' to both equip OR unequip it. For roleplaying purposes, I would frequently unequip and re-equip my helmet (like when I went indoors). In Fallout 4, I can hotkey an item to a number to equip it. However, I can't unequip it with the same hotkey. In order to do so, I have to go into my Pip-Boy to this manually everytime. It's especially noticeable here because conversations show your own character as well. So what I'm looking for is a mod to restore this "unequip with hotkey" functionality into Fallout 4. Does anyone have any mods to do this or could make one? If it's not possible for whatever reason, I'd like to know why, just out of curiosity. Thanks. Edit: I HAVE looked at both FO4 Hotkeys and Outfit Switcher. Neither of which do what I was looking for.
  4. First off, I should say I don't have much modding experience. Just some small scripts I've done for myself in Skyrim. Spawning exploding chickens and such. Honestly, I don't even remember how I did that. I'm thinking about trying to mod the settlement menu User Interface as a sort of self teaching exercise. Problem is I have no idea where the config files for it are located (or even if it's possible to access/alter them). My basic idea is that I want to make version of the menu that will expand from the bar along the bottom (via a hotkey?) into a sort of grid that can scroll vertically. Each square in the grid would have and item that can be selected to build and categories would be selectable tabs on the side. Thinking on this, in order to make it work with a mouse (which is what I'm basing this around) it would probably need a sort of pop-up window overlay. Which could be slightly easier then editing the original menu itself? Is any of this even possible at the moment? Note: I'm currently working on a mockup of what I mean. I'll add it in a little bit. Edit: Image Attached http://i.imgur.com/eWqJVqG.jpg
  5. Can't find anything like this, so I'm doing a request for it. I don't like the metal armor style, so I was wondering if someone might like to make some leather armor for Dogmeat, similar to the dog armor in Skyrim's vampire DLC, though if possible with a wasteland spin on it. Thanks for reading. *salutes modders in general for being awesome* Image for reference: http://v017o.popscreen.com/UXptcU1pcDd5SjQx_o_skyrim-new-dogs-and-dog-armor-vampire-hunting-dogs-.jpg
  6. It was a mod that put several new followers in the game, all found in one new building somewhere on the Northern edge of the Whiterun Plains. There were both male and female and I think there were at least 5 or more. If anyone knows which one it was or a similar one (a new building with a bunch of new followers both male and female) it would be greatly appreciated. Thanks.
  7. Requesting a retuexture of the armours in the Bosmer Armor Pack. Specifiacally the Bosmer Plain, Reinforced and Elder armors. Change the dark/black parts to dark green.
  8. Thanks, no idea how i missed that when i was searching the nexus. (and thanks again for the breezehome one)
  9. Title says it, be able to buy houses without the whole requirement thing (excluding Hearthfire houses, but that could be an optional thing)
  10. Randomly happened to me aswell, its really annoying
  11. Ok, sorted it. For those of you having the same issue, it was saving update data to my old steam location, which is wierd.
  12. Ok, so I have the latest build of SKSE from the website (SKSE 1.6.13) and when I activate skse_loader it tells me to update to the latest version of Skyrim. The version of Skyrim I have installed is 1.9.32.0.8 The skse website says it needs 1.9.32.0.* I think the little star means a variable number or something which would be the 8. So in short, I have the latest versions of both skyrim and SKSE, but SKSE is asking me to update. Anyone know whats up?
  13. Fair point, i meant use the existing dialogue anyway. Thanks for replying.
  14. I personally use the Alternate Start mod a lot. I like to roleplay as a non-dragon born character. What I'd like to see is an NPC dragon born that progresses through the main quests and you hear about the exploits as he goes. eg you wouldn't actually see him per se, but the dialouge you hear about the Dragonborn's main quest line would advance over time. (eg NPC's commenting over exploits they've heard about the dragonborn doing). Maybe you could have a random encounter where you find him fighting a dragon. It just seems good for roleplaying.
  15. Title says it. Remove requirement to be Thane...either that or a mod to make you Thane straight away by selecting a dialouge option when talking to the Jarl or something like that.
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