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Poshpaws

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  1. Cracked it! Need to make a custom shader with a blood texture then use the commend Play(effect, duration). What's nice about this approach is that you can also get blood decals on * the face* as well. Expect a blood mod out at some point!
  2. Have you tried saving as DXT5? This may give you better results for an _msn file. Also, you can try "save as" and choose uncompressed?
  3. Gasti89 - OK I recall now seeing this on the Wiki, but where do I get the string name in order to apply this to the player? thanks for your feedback!
  4. Hi - I have just started modding and have been trying to get blood splatter onto the player's body when an Event occurs. For example, in the following code when you activate the goat (!?) I want the player to get a blood splash. However, I get blood splashes on the floor, but NOT the player. Is PlayImpactEffect the way to go?? thanks in advance Poshpaws Scriptname MikeBleedOnActivate extends ObjectReference {Testing bleeding codes...} ImpactDataSet Property BloodSprayImpactSetRed Auto actor target Event OnActivate(ObjectReference akActionRef) target = Game.Getplayer() ;notify user Debug.Notification("Goat activated") ;make some blood? target.PlayImpactEffect(BloodSprayImpactSetRed, 0, 0, 0, -1, 256, true, true) EndEvent
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