Sorry... allow me to clarify.. I recently made a request to have a hairstyle from Dragon Age: Origins adapted into Skyrim.. here. Rather than bellyache and carry on about it not being done, I decided I would try myself. Heh. :wallbash: Within the file of the hairstyle mod itself.. which in DA:O you simply have to drop into an override folder, there are several files with different extensions... re: .msh, .mao, and .dds. I assumed, which perhaps was my bad, that the .msh was the mesh file. After many searches on Google and reading some results in forums, I did finally find some python scripts that allowed import of ".msh" files for Blender, only to receive an error that it was not a valid mesh file. So either way, I think I'm screwed. :facepalm: I have been unable to open this .msh in anything.. I have 3dsmax 2011, Blender 2.49. If needed I could download gmax or maya.. son is a student and has free reign at Autodesk for d/l's. I'm very close to giving up though.. have been at this for about a week or more. simply get the 3ds max dragon age origins tools by eshme, they work fine with many max versions (I think 5 to 2011, not sure). http://social.bioware.com/project/2336/#files. shouldn't be a problem getting your models into 3ds max this way. If you dont have an .mmh for the hair I assume you could just use a normal human female skeleton .mmh supplied with any armor model.