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sirburton

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Everything posted by sirburton

  1. hi guys, I hope some modder will release a mod to unlock 3440-1440 resoluton on Elden Ring asap. It's ridicolous that a game released in 2022 doesn't support UW. That modder, will have all my gratitude
  2. I literally stopped playing the game when I saw this area in Watson. I can't have a proper immersion in the game knowing that there are areas with no textures. Did you find other areas with the same problem ?
  3. Hi guys, have you noticed that there's an area in Watson where the ground texture is totally missing? I reported to the devs, but they ignored this in the latest patch. I was wondering if anyone could fix with a mod. I'll attach some photos and the location
  4. As title, all weapons available in the shop since the beginning
  5. As title, I'd like a mod which allows to have in-game key bindings to toggle parts of the hud. Specifically, I'd like to have a key which allows me to toggle on/off the 'world icons' (gold symbol on screen showing the objective direction and else) and 'allied icons' (the one showing where the ally is)
  6. There a mod that does just this in fc4 and is awesome. Basically removes those comic/toon like bullet tracer effects. Can anyone do this for fc5 ?
  7. i'm talking of the revolver in the following, how to make it more damage dealing ?
  8. I was wondering if anyone could pls update this mod http://www.nexusmods.com/metalgearsolidvtpp/mods/426/? which allows common soldiers to appear in place of VenomS. during cutscenes (snakebite format of course)
  9. Hi guys As title. It's just weird that the secondary weapon just disappears when you stop using it. It would be nice to have it placed on opposite hip side of the primary weapon, maybe with some new "holster texture"
  10. As title. I think it would be very useful especially for biotics. I mean JUST for the main game, not in multiplayer
  11. Thx for replying! When installing egm it said that I can edit, if I got it right, the order of the events happening in the game. I didn't edit this file, so what order will the events follow? The vanilla order ? Also what are these additional missions mentioned in egm, where do I get them ? Also I just noticed something: when I previously had my game+mods installed on my F:, when I went to check non-crew members available (just after mission on mars), I already saw all members like wrex, jack and so on Now that i have my game+mods on C: when i go check non crew-members (after mars mission) there is not even one available. What's the meaning of this ?
  12. Hi guys, I'm not getting enough support in the bug report section of ALOT so I decided to ask you help. I found out my game crashes during first dream sequence (as shep runs toward the kid, just before starts burning) and when I take the elevator to go to sheps' room. I found out that some lines in the config file (in documents) are causing the crash. These lines: TEXTUREGROUP_APL_128=(MinLODSize=256,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_APL_256=(MinLODSize=512,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_APL_512=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_APL_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0) Can you tell me how to solve this? A parte from deleting these lines of course. I'm using only egm, a lot and bonus power packs, and i put everything before installing a lot
  13. Hi guys! Last time I played ME 3 was just few months after its release. Now I've decided to re-play it to celebrate Andromeda. My first run was 100% vanilla game, this time I'm doing it with mods, EGM especially. Here are some questions about it but I'll keep add more as I 'meet' new stuff I don't understand 1) in the hangar, there's the 'hydraulic decking' button. When I press it I just hear a mechanic noise but I don't understand what happens 2) What do I get from assigning people to tasks in the new terminal voices? For example I have two roles with no one assigned to them, and I could assign joker to one of these roles (but he's already pilot) 3) in the non-crew section, I have characters like wrex, samara, jack and so on. What can I do with them? Will they be one of the 2 mates i bring in battle or they will be additional to the standard 2 mates? Also, can I already add for example Jack? Even if I haven't gone to meet her at grissom's? 4) the weapon chest in the hangar, what does it give? Weapons otherwise unaccessible in the game, or it is just getting weapons immediatedly instead of finding them aka cheating? These 4 questions for now :)
  14. Guys anyone knows which mod adds this beautiful armor ?
  15. Hi guys.I was wondering if is there any mod that allows to use "arms" customization for single arm customization.For example, one of the kevlar's "arms" customization shows both arms wrapped in some sort of bandages. Is there a mod to take that customization only for one arm?Or is there a way I can make this happen via ini ?I think it's very easy to made for someone who's been modding xcom.I mean a mod that allows the both arms' customization skin (like this vanilla kevlar http://i.imgur.com/aDG0NT6.jpg ) to be used as a single arm customization. So for example I can set the left arm like one of the vanilla kevlars and set the other one as warden armor for example http://images.akamai.steamusercontent.c ... 799D4B935/Mainly I'd like to have just the kevlars' variants and maybe the predator too. Can anyone undertake this Mission :3 ?
  16. Hi guys! Anyone knows the commands for spawning bloodEwine monsters like fleder, protofleder, archespores, white widows and so on ?
  17. I'm not pro about these settings and editing them so idk what to search and how to edit it. All I know is only that this shadow popping-up effect it's quite horrid
  18. Hi guys Is there any mod that improves the shadows' mechanics especially in B&W ? I've just started blood and wine, just ended that chat with locals in the cockatrice's inn, as i went out i found the first notice board and i noticed that the shadows above the notice board are loaded only when i get very close to it, while same shadows disappear as i get 2 meters far from the notice board. Any mod that loads the shadows starting from higher distances? I read on a mod that changing CascadeShadowDistanceScale0=1 to =5 should do the trick But all I got from this is the Shadow setting going to Low (while i had it on extreme) and problem stays unsolved. Suggestions or mod about this?
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