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modman26

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  1. I'm going to pass on this one, I'm too busy with other projects.
  2. @ 0xxDarkQueeNxx0 - Like I said, I don't want to steal the project. Maybe we can pull our resources? You mentioned that the modeling was difficult; perhaps you could send me what you have and I can finish the model and let you do the rest?
  3. This looks like a nice project. I loved NWN and making armor based on that game interests me. I am slow at modeling, but I may be able to finish it faster than Dark QueeN. I don't want to steal a project though. Mind if I take this one, Dark QueeN?
  4. Here is what I'm working on at the moment. I took some creative license as I was designing a Hammerfell region version.
  5. Quick question; does this have all new animations as well?
  6. I know I said that I would do this but I've changed my mind. Ask me again when the hot files go 2 weeks without a BBB conversion. Until then, really good non-adult mods aren't gonna get the respect they deserve. For now, just enjoy oBBBlivion.
  7. "I have just installed Origin of the Mages Guild (7.3) " Err... wrong forums guy. Try the site where you got that, if they haven't banned you there for bringing it up here.
  8. I finished the UV maps on this armor. TodaY will be rigging it soon.
  9. Err... I'm not afraid of the forums... I just don't think posting is worth the ban risk most of the time.
  10. Try these mods: Dwemer Museum Dwemer_alternate_armor Alternate Dwarven Helmet Alternated Dwarven Armor Ancient Dwarven Armour Dwarven Armor Reforged Female Dwarven Cuirass If they don't work for you, get back to me.
  11. I made a few swords for a group release, but it looks like plans changed and my weapons are not going into that particular weapon release. That means that I have a few swords that I've spent a lot of time on that are just taking up space on my hard drive. If anyone can texture these better, put them in an esp so that they can be wrye bashed into the leveled lists, or can help in some other way i'd appreciate it. I'm not a CS guy and don't plan to be one, I haven't seen these weapons in game yet and I'd really like to. Here are some pics of the swords: Gladius, and another of the hilt: the texture that is on this came from TodaY. Here is a two handed German style flamberge While researching the german two handed flamberge I discovered that some swept-hilt rapierswere also flamberge style. I also made this tai chi sword. Some are not very good, some probably have too many polys for good FPS. And the scabbard for the rapier still needs to be done and textured. The textures that I did are not very good and I don't know (or want to know) how to get these in the CS and in game. I was going to make more, but I don't see the point any longer. If anyone can help me get these in game with decent textures, I'd appreciate it... if not then I'm gonna delete the files.
  12. I'm willing to make some power armor. However it'll have to be lore friendly, so it won't look like fallout 3 armor at all. I will make Dwemer steam-powered armor, if someone can draw up some passable concept art. It doesn't have to look like Morrowind stuff, so people can take creative license. According to lore, the Dwemer tech of the Morrowind region only works within a certain radius of the Heart of Lorkan (?? i didn't check my lore here, too lazy atm but it's close), while the Dwemer of Vollenfell (Hammerfell) use steam technology, because they were outside that radius. Why in the name of the nine divines did I feel the need to tell you that, you may ask (if you are a TES lore dork, that is). To illustrate that the armor cannot be from Morrowind and be useful in the rest of Tamriel. It would have to come from Hammerfell, therefore it will not look exactly like the stuff from Morrowind. It will be more like the stuff in the game Redguard, which features Hammerfell Dwemer ruins. The downside to using that stuff as absolute lore is that the Redguard game is old and very blocky in detail. Not to mention the textures... let's just say they were good for their time and leave it at that. Point is that potential concept art just needs to be lore friendly and have a Dwemer-like theme, and I'll make the meshes. Also some scripting ideas would be nice. For instance, a way to have the "enchantments" fueled by water and some Dwemer heat trick, maybe using a coherer or some such device to turn water to steam to recharge the suit? Or maybe something different. Thinking about it, some discussion on the enchantments, or "functions" if you prefer, for the armor would also be helpful.
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