Hello everyone, first of all: I spent a lot of time searching for answers, patches, mod-updates, workarounds, etc. and could not find a solution for all of my problems, so I figuered out I ask you guys. Maybe I'm just missing obvious things or I'm too stupid to figure out on my own, what to do to get what I want(?)... The issue: So, I really enjoy creating efficient and realistic settlements with a lot of detail to them and wanted to expand my objects to choose from. I started with a few minor mods and made extensive use of Homemaker, which is a really great mod, because it already gives plenty of new items to build. Everthing worked fine. When I got the Far Harbor DLC (I also have Wasteland Workshop and Automatron) and wanted to add OCDecorator, Place Everywhere, B.Y.O.P. (Build Your Own Pool) and a few other mods, things started to get messed up. I reached the max cap of objects pretty soon and now I'm not sure how to get my vanilla items back. I used some mod-patches and somehow with adding Snap and Build, and a compatibility patch, I got most(!) of my Vanilla Objects back, which were missing before, without Snap and Build. Though essential items, like the Bar, Benches, TVs and Jukebox, Gathering Bell, etc. are still missing. Now, I don't really need SnB, because it bloats-up the Structres -> Wood- Menu way too much and browsing and building with them isn't any fun at all anymore. But if I delete that mod, including the patch, most of the Vanilla items (and some categories) go missing. The Hindsight: I'm afraid that I might have to resign from some mods and delete them, because FO4 can't handle everything I want ^^ Here's a list of mods I use and the according load-order: The Question: Does anyone find an obvious mistake I made, or did I miss any well-known incompatibilites within my setup? If I break down a list of "must-have's"/"nice-to-have's" mod list, could you tell me, if a stable setup with all of them is possible? I would like to use/get following mods to run, without missing (vanilla) menus/items: If not, could you recommend any stable Mod-Setups with as many item variation as possible/as near as many mods that are on my "Must-have-List", without screwing up the menus? I know that I have a very specific request and that I might can't get help. After all, everyone using mods in FO4 has different preferences on what to use, so... BTW: I checked the "Ten rules to get a mod setup with a lot of workshop & crafting mods to work", and if you guys can't find a solution I'll have to try that setup. TL;DR: I love to use mods. I added a lot of them. Menus/Items gone missing. I have some requirements to my setup, which I really want to work with: Can you figure out, what I'm doing wrong or can you recommend any alternative to trouble-causing mods in my current setup? Thanks in advance, any help or feedback appreciated, best regards, Phil EDIT: I used LOOT to check the load-order. After having CTD's through adding Far Harbor, in combination with AWKC/Armorsmith-Mods and Enhanced DIalogue I did a complete run on errors via steam and let it fix missing files. The last thing I did was adding Snap and Build with a patch and that gave me enough items back to play around a few hours. Until I noticed the missing vanilla-items, mentioned earlier. Last but not least: I DO read the mod pages and follow the instrctions. But I've seen people on YouTube building settlements with much more mods (including Homemaker and others that require Settlement Keywords and they have a very different menu-structure without missing Vanilla Items. I want that. I just don't know, what I'm missing... If any further information is required, I'm glad to provide. Again: Thanks in advance.