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Darkfirebird

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  1. Currentl through either a Skill Menu ( Spell w/ Menus ) or Skill Essence ( Activator w/ Menus ) If you wish to take a look at it, http://skyrim.nexusmods.com/mods/22628 Currently removed the whole idea though =/.
  2. Well for: 1) Not using any NPC to talk to... Activator... so the others don't apply... If it requires an NPC dialogue then seems I would have to make 18 separate messages. Thanks for taking the time also for replying.
  3. I was using none and tried an NPC but that didn't work well either. If possible, could you explain it step by step? Perhaps I am overlooking something important. ( More or less doing all this so I can update my XP Mod to show the skills name in the confirmation. IE: "How much do you wish to upgrade [skill] by?" instead of Generic "How much do you wish to upgrade this skill by?" ) If possible, is there an easier way to do that without making 18 messages?
  4. I have checked multiple times. Sometimes the message gives a [...] even if the base alias has a default name. Perhaps I am doing something wrong when I used <Alias=%> ( Where % is the Alias ID ). Though I have tried different settings. I dropped the idea for now. ( Unsure if it requires a proper ref to work at that if I just wanna use it for text replacements.
  5. Currently been working on a way to use alias' in quests to change based on stage. Though even calling it alone ( Quest for my test was TestQuest, alias was TestAlias ( no conditions aside Stores Text, Optional ) . Message used TestQuest as owner and used <Alias=TestAlias> and also <Alias=Alias_TestAlias> both using a test message titled TEST. Result was [...] regardless. Possible to use a simpler way to add a small text change through alias? Example-> This is a <Alias=MainAlias>. MainAlias changes to Alias1 at stage 1, Alias2 at stage 2, etc. Spent about 2 days figuring it out and no luck on it. Any assistance is helpful.
  6. If you are requesting a mod that does that, you already commented on mine about it working :P. If you mean to have your old one 'move to' you. My mod already does that. [ Set DFBComp<1st Name> to 2 ] or for Dawnguard [ Set DFBCompDG<1st Name> to 2 ] It is all listed in the bat file and console command lists in the 2 versions.
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