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Andysaurus

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Everything posted by Andysaurus

  1. Nothing to do with rigging (as such). Not certain why what I did worked, but a rexport got them working. Can now be seen in the render windows. Had something to do with the Blender models (yet not it's exported nifs) having unwanted bones (certainly dummy bones) in the bone set. Yet the stud whch worked had all the orignal bones in the set !!!!!
  2. I folowed this with uncertain results. One item 50 (slave collar) will not dispay whatever slot (it uses the neck bone) One item 51 (nose ring) seems to go up his/my nose Only one item renders ok 52 (labret stud). This file actually had both stud and ring in so used slots 51 and 52; only the stud rendered ok. Th ring was up his nose. I fear that the meshes may be corrupt cause getting nif in and out of blender and nifskope so difficult.
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