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Albinosaurus

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Everything posted by Albinosaurus

  1. Just wanted to give this a bump as it's been a few weeks and I'm sure there are more modders now since the game has had time to more firmly establish itself. I'll probably do a more thorough analysis on the perks themselves and how to go about rearranging them if someone shows interest in making this a reality.
  2. Not related to the OP request, but a mod to fix clothing so that armor can be worn over any regular clothing (non-armor pieces). Probably requested a lot already, but just in case.
  3. The mod I want to request is to address a particular issue I have noticed with this game. The problem I have is that the placement of crafting perks are in erratic or steep places in the perk chart, and are prohibitive toward free customization of a character's identity (before they become "God Mode" by having too much stuff). To that end, what I want is simple enough, and I've provided a few reasons why: 1. Place all the crafting perks at rank 1 of the base stats. *6 INT for Science is way too deep, especially for those of us who want to play with Idiot Savant, and not need everything else INT has to offer. *Armorer really belongs in END, and Blacksmith is great for melee/unarmed, but for those who just want something to put on their Power Armor arms, it's an annoyance. *Consistency is good. Placing them all at rank 1 means the other perks can have more meaning in their respective placements. *Demo Expert is way too far down PER (at 6). 2. Remove level requirements for perk ranks. (This can be a separate mod, if needed) *The thing that should be giving a character their identity should be their SPECIAL and their Perks. That said, level requirements force the player to generalize more than they may want to, and focused specialization has always been a key part of build philosophy for Fallout players. *Some may argue about the balance disturbances this may cause, but I feel that opportunity cost is a self-balancing mechanism, and what really limits you is your current level (especially when it's a requirement for perks). If I take 5/5 Commando and 3/3 Life Giver by level 9, I obviously can't pick many locks. Conversely, if I rush my Lockpicking, Hacking, and Sneak to max, I'm going to be at a disadvantage in open firefights. The level requirements just feel like an artificial and unnecessary barrier to keep people playing longer, but there's already so much to do that it's redundant. Anyway, that's it. Just those two things. Can be in one mod or two, but I would really appreciate it if someone would author these mods on my behalf since I have to wait until I can build a stronger computer before I can run this on PC (or I would just author it myself). Supposedly, mods will come to the PS4 as well (the platform I'm playing on), so it would be nice to have this available if/when they do. Thanks in advance!
  4. In response to post #27527609. #27527849, #27527994, #27528224, #27528879, #27528919, #27529224, #27529299, #27529544, #27529909, #27530019, #27530539, #27530744, #27531059, #27532069, #27532379, #27532479, #27532774, #27534654, #27536949, #27537029, #27537364, #27537434, #27537699, #27537784, #27538114, #27539284, #27542064, #27542384, #27543549, #27544024, #27544079, #27544349, #27545064, #27547409, #27549534, #27554170, #27554760, #27554915, #27555635, #27559975, #27561095, #27561920, #27562995, #27565100, #27565465, #27566025, #27566285, #27567170, #27570770, #27572065, #27576690, #27576960, #27579905, #27595795, #27598485, #27607280, #27608280, #27610230, #27613615, #27642130, #27695640, #27697270, #27702335, #27704350, #27705270, #27709465, #27714420, #27717690, #27732750, #27739125, #27742175, #27785690, #27852964, #27896659, #27914199 are all replies on the same post. @Niyogi Male mod author/user here, but I was thinking that same thing. I thought it was little more even too, but the sheer number of male-tailored mods does sort of suggest that. =)
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