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Object279

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Everything posted by Object279

  1. So after some more searching and digging, I was able to find a solution to this problem! It's a post by SzyjeCzapki on The Witcher sub-Reddit. :dance: So yes, the hardest part of combining will be finding what files are altered. I found it to be do-able with Notepad++ with the "Compare" Plugin that you have to download from SourceForge. 1. After unpacking "base_scripts.dzip" of the ORIGINAL base_scripts and the modded base_scripts, open two windows explorers for both of the base_scripts directory. 2. New improved method: Download "TreeCompare", or any other program that can compare directories, and simply compare the original base_scripts and the modded base_scripts folder directories. In TreeCompare, go to Option>Miscellaneous>uncheck "File Size". Leave Time>Modification checked; this is what we need. Just click "Compare" and BAM! you now have all the modded files! 3. Once you find the modded WS file, open in Notepad++ both the modded file and the same file from the base_scripts IN WHICH YOU ARE COMBINING ALL THE MODS. (You can start from scratch with the original or build on top of a modded base_script.) 4. If you installed the "Compare" plugin, go to the [menu bar>Compare>Compare] or press [alt+D]. The panel on the right side will show you the overall script list with locations of the differences between those two files. 5. After you find the differences, make changes in the file in which you are combining all the mods. This will require you to use your head as different mods may make changes to the same things (eg. "player.ws" is a common modded file). 6. After you are done combining all the mods, simply repack with Gibb's RED Tools and drop it into CookedPC. Of course, make sure to include any additional files that a mod may include together with the base_scripts.dzip. What I did is add the "base_script.dzip" and any other files that came with the mods to a RAR file and put it in my NMM mod folder and installed the mod that way. I recommend that NMM should always be used because things can get really messy without it. I did my best to describe the process, but I have not combined the mods I want in my game, so I can't tell you how long or how difficult it is. If you are still confused about the process, I can't help you. Sorry. Anyways, blessings on combining mods! :thumbsup: Edit: Notepad++ with Compare Plugin and TreeCompare greatly simplifies the dzip combining process! I combined several mods that use the "base_scripts.dzip" within a few hours. I also combined several mods that use the same ".xml" files. Once you get into the flow it's pretty straightforward.
  2. I'm currently trying to combine "base_script.dzip" files of multiple mods. I figured out how to unpack the dzip with Gibb's RED Tools and I found out from verbal050382 that to combine the Always Win Dice Poker and Arm Wrestling mod with another mod, I just copy over the files from the "minigames" folder in the base_scripts over to the other mod's "minigames" folder. :dance: However, here's the problem: I'm trying to get the Level 70, Dark Items for All Difficulty Levels, Dice Poker and Arm Wrestle Fix, Enhanced Camera, Training Skills Since Level 1, and Sign Intensity Tweaks mods combined and I have no idea which files are alter in the base_script. I've modded a perfectly working Skyrim with 255 mods, but sadly I can't a few mods working together in TW2. :confused: Now I'm not asking for somebody to combine them for me (although that would be nice). I'm asking about methods of combining multiple mods and knowing what to alter or overwrite. This is something that's left unanswered in this thread (and other threads) for over two years now and I think it's about time somebody gives and answer or a guide on combining dzip files, specifically the "base_scripts.dzip". :whistling: Any help will be much appreciated! :thumbsup:
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