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griever7x

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  1. Greetings 184Gesu, on behalf of the "Expedition to Atmora" mod project I would like to ask permission to use the amazing assets found in your mod "Colorful Magic". We would love to be able to feature your awesome spells in our big mod project! Cheers!
  2. Hello, I'd like a giant creature to attack considerably slower. What are ways of doing this? Does weaponspeedmult work with non-weapons ( the creature isn't supposed to wield one ) and if not, what are the alternatives for me to achieve this?
  3. Does anyone know of mods adding new races whose features could resemble an undead/ghoul/zombie? What about a mod that adds huge scars and other kinds of damage?
  4. Hello, I've been trying to make a male variant of Labirynthian's "magic draugr", and everything seems good, except for one thing: the one I made doesn't glow/pulse intermittently like the female one. Does anyone know what's missing? Here's mine: https://www.dropbox.com/s/77g1j6wauwd71co/S_Atmora_draugrmale07.nif?dl=0 I don't think I can post here the other reference mesh I'm talking about, it's called "draugrmagicfemale01.nif"
  5. I'm copypasting my message from the previous page because I suspect it would've been buried if left there: Does the weaponspeedmult work for creatures that use unarmed attacks as well? I'd like to lower the attack speed of a huge creature considerably, any help would be appreciated
  6. Does the weaponspeedmult work for creatures that use unarmed attacks as well? I'd like to lower the attack speed of a huge creature considerably, any help would be appreciated
  7. Greetings PrivateEye, on behalf of the Southern Atmora mod project ( for info, look at http://atmora-calling.freeforums.net/ and http://www.nexusmods.com/skyrim/mods/68189/? ) I would like to ask for permission to use a few weapons from your mod, "Heavy Armory - New Weapons". We are looking for immersive and lore friendly weapons to add to the project, and your draugr weapons just fit the bill. Hope to see you on utmost northern shores!
  8. Sorry, I should probably clarify the extent of my knowledge and my intent or else I risk wasting your time. I know how to do these basic things already, I've been making a lot of interiors for a pretty big mod project. Having said this, the lights have such a wide radius for a reason: realism is a big concern and it just wouldn't look realistic anymore if I reduced the light's radius, so that's a point I can't compromise on. Guess all that's left for me is to compromise in some other area, i.e. break that very long line of sight by placing a wall/obstacle and designing roombounds/portals around that, so that they don't render the whole thing.
  9. Thanks, I understand what you mean now. I tested this in a new worldspace, and the problem I seem to be having is with lights. The ones I'm using have a huge radius that affects more than one cell, and it doesn't look right... Is there any way to preserve their appearance through multiple cells? Because otherwise a worldspace is not an option anymore.
  10. Right, forgot about Blackreach, going to look at it. As for darkfox's optimization tutorial, I've already watched it; it does mention occlusion planes and I'm aware they can be put inside big models like buildings/cliffs but I don't think it's going to be enough for my interior, what seems to be needed the most is breaking the very very long line of sight from one end of the interior to the other... Unless I'm not aware of something else in that video that could help? Sorry, you didn't actually say anything and only linked a video in your post so I can only make assumptions.
  11. Thanks for the advice, I'm guessing you think doing this in a worldspace is better than in an interior right? Guess I will have to make a worldspace version and see how it compares... Not sure what you mean by fog though. Do you mean those items found under the "moveable statics" category, or the fog values editable in the lighting template/cell windows? Not sure how fog would help with performance...
  12. To any interior makers extraordinaire: So, I assume you have looked at the screenshots. Is there ANY conceivable way of effectively optimizing this interior with room markers/roombounds and portals? If not, would it be a better idea to make this as a worldspace and why ( I guess LOD would play a big part in this, and grass is nice to have )? Keep in mind I want to preserve the lighting shown in the very first pics, and I am not sure this would be possible in a worldspace, but then again I am still a novice in some areas, such as worldspaces and LOD, so my understanding is not too broad. Thanks in advance
  13. Okay, I think I understand how the script works; if I need further help I will post back. Thanks a lot!
  14. Greetings, I'd like to make a ranger/hunter bow that, when wielded close to a tree, will make the player invisible. However I'm not sure how to achieve this with a script ( I'm still a novice ). Any help? Thanks in advance!
  15. Yes, did you misunderstand me initially? I thought it was obvious on which game I was doing all of this since, well, we are on the New Vegas part of the forum. It's fine, clearly your help has already been satisfactory. I have no intentions of making someone waste more time and resources over this minor graphical gripe
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