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Revenge096

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  1. Same thing just happened to me today. Download history is empty and files tab on a mods that I downloaded recently is also acting like I never downloaded those mods.
  2. I wanted to make a spellsword, so I set that combat style and class in CK, gave him like 20 spells and 1 handed sword and in game he's just using 1 spell(dual casting it actually) and that's it. Even more weird, he's running around enemies for like 20 seconds with this spell equipped and after those 20 seconds he finally decides to cast it, this happens everytime. So I made a new combat style for him https://www.creationkit.com/index.php?title=Combat_Style set "ranged" to 0 and meele to 8 and magic to 1.30, yet all this had literally no effect, he's still running around and dual casting that 1 spell. Does anyone know how to make a more advanced ai? Like which keywords and perks should I include? For example when there's more than 2 enemies attacking him, he will use that cloak aura spell I gave him.
  3. Probably because exported nif is missing BSDisemberSkinInstance block, not sure how I fix it http://imgur.com/a/LvZgC
  4. Is there a mod like this? Conjuration spells don't work on a rocky road and they mostly work on big open areas of grass. Im trying to summon 2 dragons here but the game just won't let me.
  5. of course Im not planning to fight with it. It would be just for traveling
  6. Something like this Actually I do have a good robe model for this : I just don't know how to remove sleeves and then hide arms. Would be that even possible with skyrim ?
  7. Thank you very much for these informations. I will try to remove combat drama and obis.
  8. If I have SKSE memory patch, Safety Loard, Stable UGridsToLoad, ENBoost, cleaned plugins with TES5Edit, cleaned saves with 3 different cleaners and yet Im still crashing in cities/inns sometimes while casting spells etc. my modlist + ENB RealVision and it's recommended graphic mods from point 2, but not all of them. My PC : i5-4590 3.3GHz LGA1150 GTX 770 2GB 8 GB RAM Windows 7
  9. Is this possible ? Because when Im using "copy branch" option, after I move something it have different name and I have to change it back manually. It wasn't a problem when I was just moving single armor parts, but now Im trying to connect armor with animated wings, which naturally have animations connected to a lot of bones and there's too many of them to change it all by myself. SeveN797 Posts: 3 Joined: Sat Jun 20, 2015 3:53 pm
  10. Thanks for the replies guys. I acutally managed to fix it a bit. Just like 2 days ago when I decided to install ENB I learned that if you're using mod organizer you need to use it's ini editor and edit it's own ini files. Earlier I was editing those in my documents, that's why I couldn't see any difference. And I made some changes for ENB but thanks to first reply I just realized that I also need to rewrite those old ini tweaks for papyrus for example. After I did it I finally managed to reduce this script lag, after changing those : fUpdateBudgetMS= fExtraTaskletBudgetMS=fPostLoadUpdateTimeMS= I read a lot about those and seen people chaning it for some crazy values like 800 for example. When I set for 800 I had exactly 1.5 fps, but the value which worked for me with stable fps is 50. Script are still lagging but it's playable atleast. If I change it to higher value it will reduce lag even more, but I will also lose more fps.With 50 I can play with my orignal 50-60 fps which I should have, if I change it to 60-70 I will get 40-30 fps etc. Hope this will help someone in future. Thanks again for help.
  11. Ok so I did basically everything I could to fix save with 1 of my 4 characters. I did all the ini tweaks, all the performance mods like stable grids, enb boots, memory patches etc. I cleaned save with 2 save cleaners and also used to tes5edit to clean my mods, but there's no effect. I have exactly 8586 saves with 4 characters. Game is running stable on the "fresh" 3 and even on the fourth - my first character it's stable, the only problem I have with it is some of the powers are activating like 1 min after I use them. This is my mod list : My save with this 1 character weights 25 mb and believe me or not, but everytime I look at my mods list in NMM, there's really no any mod I'm not using that I would like to uninstall. Of course some of them are just a necessary requirements for other mods to work, so yeah... What I would like to know - which mods should I uninstall to fix this script lag ? And it is even possible to fix it? Or should I give up on this character ?
  12. I was searching in both script of this spell and in CK in "spell" and "effect" categories, but I can't find it.
  13. This is pretty simple : I'm editing an esp file but after ANY change I do and save even the empty race (race -> ppm - > new and it's completely empty) some "stuff" disappears and this stuff is more precisely the magic effects of some spells so they're invisible in game after. I was editing a script of some spell but to get it work I had to use CK and find it's magic effect of this spell. I did open it and in the right lower corner there's a small window called "papyrus script" and there's script itself. I went to it's properties and had to "auto-fill" some empty values in order to get this script and spell working. So ... the problem is I can't use CK because of this disappearing magic effects but without CK there's no way to fix these empty values and get script working. Here are some screens so guys can see what I am talking about : So I need to fix these 4 lines somehow manually or make CK stop deleting my stuff.
  14. Hello... I made a Sasuke's Perfect Susanoo http://imgur.com/a/TGjha and I'm looking for a more similar helmet to it https://www.google.pl/search?q=perfect+susanoo&rlz=1C1ASRM_enPL596PL596&espv=2&biw=1440&bih=755&source=lnms&tbm=isch&sa=X&ei=peWFVfvOFaaAzAP_ybaYAQ&ved=0CAYQ_AUoAQ Currently I'm using the one from this mod http://www.nexusmods.com/skyrim/mods/31229
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