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tonysubi22

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  1. Guys I tested it and it works perfectly. Thank you so much for this guys, just woow. Wish you a happy and blessed christmas
  2. I didn't touch the timescale or anything. It is not the vanilla game bug since I tried to disable the mod and it worked perfectly. The animation doesn't play with this mod, something is amiss. Here are the screenshots, With Better Benirus Manor Mod, he just stands doing nothing. Without the mod, vanilla, everything works perfectly
  3. So I've installed a mod called Better Benirus Manor but it has one glitch that I cannot fix. When Velvyn Benirus comes to the sealed portal door his animation doesn't work as he needs to inspect the portal with his hands then open it. He is frozen and just standing doing nothing. In TES Construction Set, everything seems to be working as it was in original but when I play the mod the animation isn't playing. Does anyone know how to fix the issue?
  4. Thank you Lena! You helped me alot with this, now it's working like a charm. Thank you for this, I won't forget it.
  5. Lena Thank you so much for all of this help, I tested and somethings work and some don't, but I will make something out of this, it's gonna look cool. Since I cannot do this with my custom npc, do you know how to make an NPC ressistable to reanimate using TES CS? I want to make him unpossible to reanimate after his death. If you have an command or script for that, it would be really appreciated.
  6. I've already done it and there is not one single follower mod that does this. I have a follower who I created in TES Construction set, I kill him and then I reanimate him but he won't follow me to the Oblivion gates. As a normal NPC he follows through the gates, but when I reanimate him he just dies outside the gates and cannot follow me inside. It's the Conjuration spell effect that doesn't allow them to follow me including reanimated guards, I wish I could change that but it seems impossible. I marked him as quest object in construction set so that his body stays forever so I can reanimate him as long as I can. I would want to make him follow me through the oblivion gate while he is under reanimation spell, just him at least, aswell I would love that when he dies in Oblivion plane that his body don't be casted out of oblivion gate when I close the gate but that it stays in the oblivion plane forever, it gives the touch of realism. Do you think that there is any way to do this, just for him an exception, what is your opinion on this?
  7. Do you have some kind of command or prompt where can I change this behaviour so that reanimated and summoned npc's can follow me inside? Any suggestion or advice would be greatly appreciated. Thanks
  8. Hi, So I have a problem with the Oblivion. I've bought this game 3 months ago and I really like it alot. I have one small tiny problem which is really bothering me. So I have risen flesh spell and some summon spells, everytime I go into Oblivion realm, they do not follow me there, example : I was reanimating some dead soldiers and when I enter through the oblivion gate, they just simply die outside and they won't follow me inside the gate. Same happen with the summon spells, when I summon a creature and enter the gate the spell is immediatelly banished and everytime I summon a creature and enter in the gate the summon is completely dispelled. Does someone know a way to fix this issue?
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