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DirtyDan86

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  1. Hi guys, like the title says I'd love to know how to trigger dance animations for npcs, since I'd love to have dancers at my player home. What I found out (or believe so...) is that npcs only interact with an object to start the dance animation. If you type "help dance" into the console, you can find keywords for AnimFurnDance... Astral Lounge an Euphorika. I tried "addkeyword" using these on some furniture, but that doesn't work. Is it location/cell based? Or is there any other way, to make npcs (not companions) dance?
  2. Thank you very much! I already thought that and I‘ll definitely look into Player homes everywhere… if I hadn’t taken forever to clean and decorate already
  3. Hi everyone, I‘m currently working on making the Mantis Lore my home base, cleaning it up, decorating it all by simply placing an outpost beacon in it. My only issue is the ship elevator isn’t working. I can use the switch and it‘s playing a sound, but after the one time it went up during the quest it‘s not coming down again. Is there any way to make it fully functional via console commands or maybe a mod?
  4. @LarannKiarThank you very much for the clarification! I‘ll definitely look into SF1Edit. So there is no way to do this via console commands like the addkeyword rule for ship vendors, is it? I can select the vendor via console and use additem to give the resources to it, but to make them always available, I need to edit it via SF1Edit, right?
  5. Hello again, I'm currently on a playthrough where I built a star station in form of a huge capital ship orbiting Jemison and I want something like a flying city. The ship is done, but how great would it be to have own shops in my ship? And I'm not talking about vending machines, I mean build a shop and have a npc selling/buying stuff like the normal vendors. I tried simply using the moveto.player command to teleport an existing vendor to my ship. So far, so good, I can use them, but they're always wandering around and next time I'm landing, they'll leave. So I'd LOVE to see a mod that lets you have/build/modify your own shop for outposts and ships. Maybe even fully customizable like choosing your own npc, select categories, decorate the shop,... I'd gladly make a donation for a mod like that, but probably we just have to wait for CK to drop.
  6. Hi there, I am looking for a mod or probably a little DIY advice to get ALL resources from one place. I am currently on my 4th playthrough and built many outposts, but now I'd just make life a little easier by having all resources (especially for building/decoration) at one vendor or kiosk, maybe both. Currently using the "Portable Vendor" mod, which is great, but I'd love a little more immersive feeling than an inventory item for it. So I was thinking of adding all resources to a Trade Authority kiosk in outpost builder or give them to a vendor like Jemison Mercantile. But... honestly I dont't know how. I know how to give all ship parts to a vendor with "addkeyword + ref id", but how do I do this with a vendor / vending machines, since "addkeyword + item id" doesn't work that way. So a mod that's doing this OR a little help how to do it myself would be greatly appreciated, thanks!
  7. Oh yeah, I could get my station to grav jumping to another system. I used the clone ship glitch to clone my M-class battleship over the station slot, so I already had a pilot seat. It still displays the mobility and speed but doesn’t move. Weapons do work. I can call my home ship (shuttle) to it. It docks and I can take off from there. That works pretty smoothly. So I can either have a huge ship that glitches into half of the city when landing OR the shuttle to my main ship without being able to take that baby to battle. Guess that’s as far as we can go before CK, but I still love to play around with all that stuff.
  8. @aurreth you can’t actually fly a space station, can you? Since my „mother ship“ is a huge battleship it would be nice to actually use it in a space battle. And one off topic question: I saw you mentioned in the capital ship topic a ship builder terminal inside of your ship. May I ask how you „stole“ that from your landing pad?
  9. It would be extremely dumb, but I believe your guesses are absolutely correct
  10. Well… I kinda figured out what the problem is. If you’re playing for a long time without starting a ng+ all the items/modules/etc add up and there seems to be a „magic number“ around ~ 4.000.000 If you go above most likely any load (inside your ship) will f*ck up the game and make it crash. At least for me. I went to unity, started a ng+, built an even bigger ship with interior and everything works perfectly fine without any crashes.
  11. I absolutely love building huge ships, but I don’t like them clipping into most of the cities, so… How cool would it be, if you could dock/call a small shuttle - either one of your own builds or maybe even a shuttle service from the faction of the planet you want to land. The mother ship stays in the planets orbit and you can go back, dock and take over again. EDIT: Sorry, I just saw the request „Capital ships“ is basically asking for something similar I don’t have the skills to mod (yet) but I was playing around a little bit and here‘s what I got so far: - when on my mother ship, I can leave the pilot seat and set another ship as my home ship via console command - I can call my new home ship to the mother ship via existing mods and it says docked, BUT: It‘s only partially there. If I wanna enter, I‘m glitching in space and see some interior parts of the ship. If I do a save and reload sometimes it loads the interior correctly and I can undock… but can’t actually fly, only fast travel. If I want to teleport to my new set home ship via player.moveto (ID of ship) it says the command is ignored because the ship isn’t enabled. So: 1. Is there a way to set new homeship to „enabled“? 2. Do you guys know any other ways to probably make this work? Or no chance before ck is released? 3. If the game is unable to display 2 home ships, is there a way to spawn any in game ship and make it dock to your home ship automatically?
  12. First of all - Happy Holidays everyone! Please excuse me already posting this at the mod comments, but I think my problem isn't related to a specific mod. My game crashes, whenever I want to enter a huge M-class ship with many modules. I stole the UC Vigilance via console commands, repaired it, edited it in ship builder... everything was fine. I was able to fly it, edit, even use the clone ship glitch (to not make the original one fly away)... But as soon as I replaced the M-class parts with standard parts to get a working interior and wanted to enter my ship the game immediately crashes. Same thing when I'm trying to use a save file with the UC Vigilance from the mod section here. Other save files work for characters, different intros, etc work fine, but when I try to load this (I guess the save should take you straight to the ship) I see the loading screen, even hear the music playing and boom... it crashes and sends me back to desktop. I'm on Steam and my hardware setting is a 12th Gen i7, 32GB RAM, RTX 3070 and 2x2TB SSD - not top notch, but should be more than enough, no? I already tried setting the graphic settings to low, empty ship cargo, release crew members,... nothing worked so far. I have no idea what causes the crash. I even installed the trainwreck crash logger, but tbh I still don't know sh*t about how to find the error... If anyone could help me out, I'd gladly share the crash log. Any helpful solution would be highly appreciated.
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