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nukajack1500

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  1. Hello, I found the solution to my problem. [1] Start by opening the Nif file you want to import into Blender using NifSkope. [2] Then use the "Remove By Id" function. [3] Don't touch anything in the window that opens, just confirm by clicking OK. [4] Save your Nif under a different name so you can easily identify it. [5] You can now close NifSkope and open your model with Blender. If someone else encounters the same issue, here is the link to the solution. [https://wteamoblivionmod-for.forum2jeux.com/t172-inutile-blender-importer-exporter-un-fichier-nif] Thanks to MuteSignals for trying to solve my problem.
  2. Yes, on NifSkope, the model is complete, but I absolutely know nothing about this software. For instance, I selected the monorail rails, and I see the name (nv_curveup01:4 [6]), but when I look for the Nif model in the folder I extracted from the Fallout NV game via FOMM, the only available file is (nv_mrcurveup01).
  3. Hello, as the title suggests, I have a problem when importing a Fallout New Vegas model into Blender. It's incomplete, but this only happens with certain models. Let me give you an example: in screenshot number 1 in the (GECK) software, the model is complete, but in screenshot number 2 in Blender, the model is incomplete. Additionally, as you can see in screenshot number 3, there are errors during the model import. If anyone knows the answer, it would help me a lot. Screenshot n°1// Screenshot n°2// Screenshot n°3//
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