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mrdraken87

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  1. Alright, So ive been trying out different subclass mods and a few of the new class mods, and decided to try my hat to add my favorite bard spec into the game. CoW (College of Whispers) is tricky... as A LOT of its features are very roleplay oriented. but heres some ideas id like feedback on in regards to making it work in game: 3rd level gets two abilities. Psychic blades, and Words of Terror. Blades might be strong, but it shouldnt be to hard to impliment as it stands. psychic damage added to a weapon attack at the cost of bardic inspiration. Words of Terror is harder. its supposed to be "talk to em and make em really scared of you to do what you want" Im thinking, it changes completely. either a focused fear on a target, OR an aoe fear/vicious mockery to creatures within x (9 meters?) At 6th level we come to the ability thats giving me the most issue with HOW to adapt it: Mantle of Whispers. At first glance, it seems easy. its disguise self... but at 6th, thats a pretty terrible feature.. my initial thoughts were to switch it and the latter one out, and make this a "you copy the npc, cannot be a unique character... so no Gortash... You gain access to areas that npc can access, attacking another npc drops the disguise. Only once on a long/short rest." how id implement that id need to work out.. but I am very much down for other ideas! at 15th... or in game 10th or 12th? its Shadow lore. again, this ones hard... or is it? I think it moves earlier. and it gives you flat advantage to deception, intimidation and persuasion. Why? its the best way I can think to make it work in game and be effective. but again I think it would work earlier.. switch it for words of terror? or Mantle of Whispers? I admit having Mantle as a boosted disguise self to let you get into off limits places in the city could be pretty powerful and fit better as a late game feature... Thats my rambling thoughts on exactly what i'm thinking for spec implementation,
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