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strusik

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  1. Well, nothing to do, these mods are like a drug, first installed one and then you can not stop, haha the process of installing and searching for mods for me bring more fun than the game itself. We're junkies and sometimes we get some bad shіt
  2. Thanks for the recommendation, I've already had time to install another mod in the meantime: https://www.nexusmods.com/fallout4/mods/37393 It is also quite good and has compatibility with Sim Settlements 2 and allows you to create really huge raids on half a hundred opponents and even more (it can be customized in the mod itself)
  3. I think I'm going to have to start my walkthrough all over again too. Actually, I always look and read carefully everything about a mod when I want to install it, and in general I have a very good collection of mods, with which there were no problems. But apparently, when I downloaded this s#*!, I did it late at night and tired, and at this fateful moment did not pay attention. This "good" author ended up breaking another mod for me first, and after I tried to fix it, he broke my game as well It's a pity that on nexus there are so many such mods, which are not moderated in any way, it would be great to have something like a rating system, where shitty mods that have low ratings would be removed from the site
  4. By the way I was able to decompile the script and see its source code. Maybe that can tell something
  5. I also always tried to keep backups when adding new mods, but the thing is that this particular mod I played with from the beginning and it didn't cause any problems, and then in a later game I noticed that it conflicts with certain mechanics of Sim Settlements 2, and decided to remove it, besides the author on the mod page wrote how to do it. I did, and it ended up breaking something in the settlement happiness system
  6. I tried opening the save in Resaver, but it looks pretty obscure to me. Do you know which part exactly is responsible for refreshing this in the workshop and so on?
  7. Unfortunately I've been playing with this mod since the beginning What about overwriting the save? I've heard of a thing called Resaver, can that help?
  8. The mod itself didn't break the game while active, the problems started after it was removed, I specifically traced it back to my save history
  9. The thing is, I wouldn't say the mod itself was breaking my game. Everything worked when it was installed, the problems started after I uninstalled it (I tracked it down through my save history), I have a theory that I might be able to get it working again if I can figure out which files in the root folder of the game are responsible for the workshop and replace them with vanilla files (my ideas on this might seem strange to you, but I think it should work), since I think the mod overwrote something and now it refuses to work without it
  10. Hi, I recently installed and then uninstalled this mod as it conflicted with another one: https://www.nexusmods.com/fallout4/mods/16625?tab=description But after a while I noticed that the happiness indicators in my settlements are frozen at the same values, while there is an up or down arrow next to them, showing that supposedly this indicator is changing, but actually it is not and in fact the indicators are neither going up nor down. I think that this mod could somehow rewrite the files and remove the change of this value. Is there any way to fix this problem somehow? I'm also wondering if the workshopscript.psc and workshopscript.pex files are vanilla files? Because the mod consists of these files and after uninstalling it, these files were deleted from the game folder and I think this could also be a potential cause of my problem
  11. Hi, I downloaded this mod (not SKE file): https://www.nexusmods.com/fallout4/mods/15773?tab=description&BH=5 But there is a small problem with it, the author added doors and other things in this mod, but apparently forgot to "enable" them, I made this conclusion because of the fact that the files of doors and other things are in the archive, as well as in the screenshots. But when I try to find them in the game, they are not there, there are only walls, floors and ceilings. Could you please help me to fix this? I think I installed everything correctly, because the same problem is not only for me, other people also complain, but the author has abandoned this mod and does not respond P.S. I am inexperienced in mods and have never created them, so it is unlikely that I will manage without your help
  12. Thanks a lot, it's good that I have some experience in programming and did these experiments with the backup file and didn't break anything in the game I hope you didn't waste your time to translate it all manually for me? By the way, if you want, you can put it on nexus, I think it would be useful to someone, as there is only Ukrainian translation of this mod, I was looking for, I thought to install it, as I am from Ukraine, but it spoils the immersion in the game, when part of the locations in Ukrainian, and the other part in Russian
  13. I was writing another message for you, but it disappeared for some reason. Anyway, I completely removed the "Cell" tab in the esp file of the mod, and the names of the locations in the game became correct again as before. But I'm not completely sure I didn't break anything in the game by doing so. I'll just send a screenshot of what I removed, so that you with your more experienced view can say whether I did the right thing? The language is Russian, but it doesn't really matter as I just need to get back the vanilla names that are already in the localization for my game and have been replaced by mod Link to screenshot: https://ibb.co/QrJqSN0 I opened the tab structure on purpose, each "Block" has the same content, with different location names
  14. All I need is for the game to stop using the location names from the mod, that is, that the mod itself remains to work as it is, but the location names were from the vanilla game, in my language, and not in English from the mod Now I will try to use what you recommended to me and let you know how it turned out
  15. Hi, I installed the Immersive Candles mod for Fallout 4 and found a problem in the game, which is that in those locations where these candles are present, the location names are shown in English instead of the localization language. This is because the mod replaces the text in these locations with its own. Is there any way to disable these text fields in the mod so that the game starts linking to the localized ones again? I've also tried opening the files with a mod translator program, but there are quite a few of these locations out there and manually translating the whole thing is not something I want to waste my time on P.S. I can not delete the mod, as the author wrote that it is not desirable to do it in the middle of the game This is a link to that mod: https://www.nexusmods.com/fallout4/mods/58396
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