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Weightaholic

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  1. LOL nah, all good, was just stuffing around to see if I could create a cheesy way of having someone with a unique body texture by doing this. I have no idea how to create an esp and armor addons etc, but I assume I'll get around to it one day.... But thanks anyway.
  2. I was just stuffing around, and was wondering if I could apply a different body texture to an outfit body that is different than the default one I am currently using (FSM). So I grabbed the basehumanfemale.bgsm file, some different texture dds files (all 3 _d, _n and _s), and renamed all 4 files (new_basehumanfemale.bgsm etc) and placed in the appropriate directories under my FO4 data folder. Edited the new bgsm to point to the appropriate new body textures, edited the outfit body in outfit studio to point to the new bgsm, which seemingly picked up the new textures fine, it all worked when viewed in outfit studio, the new body textures applied to that outfit only. The new textures have tan lines, so very noticeable difference. When I load up the game, and equip that outfit... no change. That outfit still applies the default textures. Am I trying to do something that can't be done, or have I missed something? Cheers!
  3. I have had a look, but I can't find anything that fits my idea. The idea is - invisible gloves, with only fingernail polish textures, and the rest of the hand textures are invisible/non-extant, so you can swap them out, and have, say, red, black, green, purple, orange, hell, any range of colors, to be built in the chem station as separate glove items. You equip your invisible nail polish gloves and voila, the fingernail color sits atop the current female hands (or male hands if you like) nail color. No actual glove, or texture for the hands part, so no overwriting or trying to match skin shades, just nails. Is it even possible? Now, I'd give this a go myself, but I have limited abilities. I can draw a stick figure... poorly.
  4. Ah, not the answer I wanted, given that I have the artistic ability and subtlety of a methed up chimp, but I have inflated with success! Thank you very much. I am sure I will have further n00b questions at some point, but I really appreciate the help.
  5. It's a bit like that. Try setting the ini setting that I quoted down to say... 6 (default is 4.5 iirc), and it should disappear. Unfortunately it also means that that setting will apply everywhere. If it doesn't then you have another issue.
  6. Looks like the Hall of Mirrors effect that happens when you've built past what the game engine can handle. Buffered redraw failure is the technical term I believe. You can manually adjust your ini settings for fLODFadeOutMultObjects=30.0000 down, but this is game wide.
  7. Thank you for taking the time to respond, I appreciate it. No success here, I'm not sure if I'm not doing it right, or we are talking at cross purposes here. Probably the former. Case in point - I have a CBBE body.as reference. I add some pants from a separate project. I now have 2 items in my outfit. a CBBE body and a pair of pants. The pants clip a little at the back of the waist. I know that increasing the back arch slider a little on the pants will eliminate the problem, but I don't seem to be able to use the sliders to change the pants without the CBBE body changing as well (and the clipping remaining). I want to use the sliders to ONLY adjust the pants mesh. I think I understand the conform all part though, and I think it's the step before that I am clueless on. Like I said, I may be just doing it wrong though.
  8. Hi all. Just started mucking around with outfit studio to make some mashups, and I have what may seem to be a pretty basic question. I have a pair of pants, and a top. When I add the 2 together in a project there's some clipping. Is there a way to use the sliders to adjust say, only the pants, maybe make the waist a little smaller, without affecting the shape of the top? Or do I have to save each as a separate project, adjust each individually and add the 2 together? I hope that makes sense....
  9. I know it's a bit late, but would you mind sharing your other ini settings wrt loading game resources?
  10. I had to google what dungarees were - like Sturges wears? Try Shirtless Outifts. I used it on Xbox for a good while, it was pretty good for what I wanted, and looks like it could have what you're after in it. https://www.nexusmods.com/fallout4/mods/9851
  11. Any texture replacers? Have you tried turning wetness off in your settings, that can cause similar looking issues.
  12. As another poster noted, as the game progresses, certain factions get more active, and there will often be fights, and explosions, occurring. Moreso than at the start of the game. As for the generator/defense repairs, I assume you're showing up to defend? Although I have on occasion noticed some delay/hiccups in the damage system , a raider once shot a missile that exploded right next to my generator in a settlement, and I thought - "wow, I'm surprised the generator didn't go kaput". Next time I visited that settlement, there was a boom, as... yep, you guessed it, the generator went offline.
  13. Have you tried revalidating your files thorugh steam?
  14. You can use the console command "setstage 000537ff 20" to skip talking to Maxson. BUT... skipping quest stages this way is, in general, a Very Bad Idea. There may be triggers that other quests rely on a quest stage to fire than will not be triggered if you use the console to skip quest stages. Use at your own risk. Ideally you would load up an existing save and it works.
  15. I have never had any issue using slm on Piper and Cait, Curie is a bit more complex but quite doable. You are using slm via the console command right? So for Piper it's slm 00002f1f? Can you take a screenshot of the issue? Edit: also, are you using any face texture packs?
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