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Planetmaster

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  1. Quick update, I have managed to get almost all the requirements I wanted into the .esm mod, just missed a few which have been solved with the use of the console command. I even found a few extra values to mod which are very helpful, my ship doesn't use fuel when boosting and I found the value to change the distance at which it travels while boosting.
  2. Thanks for your input mate, I don't know what a Papyrus is yet, but will look into it later this evening. I think the shiprefid idea would be good as after more gameplay, I have found that other ships are also invincible. I am just loading up SF1Edit with the edited esm now to remove the changes.
  3. Thanks, console godmode doesn't achieve what I want. I have found with more experimenting with xEdit that I can get the results I want, but I messed too much and have now lost all boost capabilities with jetpacks. I'm trying to reproduce a +41 trainer with an esm mod. So far I have got most of it to work, just need to find the correct calls in the esm to modify. My main aim is to have the trainer but without running it as my game crashes quite a bit more with a trainer running. I got the boost back working, just need to work out the rest of the trainer commands and where they point to in the in game esm
  4. Hi all, I have just started to teach myself how to make mods for Starfield. I'm using xEdit to create modded esm files from the original Starfield esm file. So far I have managed to get a modded esm to load and everything was almost working as intended, but I tried to turn my ship into god mode and ended up turning all ships into god mode. I plan on making another attempt to make my ship invincible but could do with some help with regards to what the values mean. For example, when I load the ID for actor health, it shows several options when I click copy into override :Value is set to 0.000000 :God mode Immune is set to 1, changing this to 0 seemed to have made my character unkillable, but changing the same value on oxygen didn't stop it going down while running. I did manage to add ship power to 143 by changing the value of the ships power by adding 100 points, so that worked, I was able to have the ship at max stats. I am basically after pointers and tips to help speed up making a personal use mod. If anyone else uses xEdit to make mods, maybe you could drop some knowledge on a first time user. My main goal is to try and replicate what a trainer does for the player but with an esm mod instead
  5. Thanks, turns out an extension for chrome had started blocking additional popups, which blocked the download button from starting the downloads.
  6. I tried the link, doesn't have sfse for starfield
  7. Hi, I'm basically trying to download SFSE and the download won't start. I've tried manual and with vortex, nothing is working. Do I have to pay to join?
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