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guardcontrol

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  1. So I've been trying to package a few game folders into a .pak file using UnrealPak from UE 5.1 and keep encountering the same error, the game was made using UE 5.1 so It's definitely the correct version. I'm using a text file pointing to the folders I want to pack also, if anyone has an idea on how to fix this it would be appreciated, I'll leave the error message as well as the command I used. COMMAND: "Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealPak.exe" C:\Users\User\Downloads\Export\DoubleClutch-WindowsNoEditor.pak -Create=C:\Users\User\Desktop\3s\dataToPack.txt ERROR MESSAGE: LogWindows: Error: appError called: Assertion failed: Pair.Info.IsDeleteRecord() || Pair.Info.IndexDataEquals(EncodedEntry) [File:D:\build\++UE5\Sync\Engine\Source\Developer\PakFileUtilities\Private\PakFileUtilities.cpp] [Line: 1996] LogWindows: Error: === Critical error: === LogWindows: Error: LogWindows: Error: Assertion failed: Pair.Info.IsDeleteRecord() || Pair.Info.IndexDataEquals(EncodedEntry) [File:D:\build\++UE5\Sync\Engine\Source\Developer\PakFileUtilities\Private\PakFileUtilities.cpp] [Line: 1996] LogWindows: Error: LogWindows: Error: [Callstack] 0x00007ffbe0eb70f4 UnrealPak-PakFileUtilities.dll!VerifyIndexesMatch() [] LogWindows: Error: [Callstack] 0x00007ffbe0eb776a UnrealPak-PakFileUtilities.dll!WritePakFooter() [] LogWindows: Error: [Callstack] 0x00007ffbe0e9a875 UnrealPak-PakFileUtilities.dll!FPakWriterContext::Flush() [] LogWindows: Error: [Callstack] 0x00007ffbe0e9747d UnrealPak-PakFileUtilities.dll!ExecuteUnrealPak() [] LogWindows: Error: [Callstack] 0x00007ff68d91be27 UnrealPak.exe!wmain() [] LogWindows: Error: [Callstack] 0x00007ff68d91ce2c UnrealPak.exe!__scrt_common_main_seh() [] LogWindows: Error: [Callstack] 0x00007ffc256b7344 KERNEL32.DLL!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ffc25e026b1 ntdll.dll!UnknownFunction []
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