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Travlizard

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  1. I followed the steps and my game still had already queued the update. So it just said "Update queued" even after editing the manifest numbers and restarting steam multiple times. I fixed it by changing the BytesDownloaded (was 0) to the same number as BytesToDownload, same thing for BytesToStage, had a large number so I copied it onto the BytesStaged. Also, changed the ScheduledAutoUpdate to 0. Forgot to change the file to read only and opened Steam but the game no longer had any sign of update needed and now says Play. I notice steam now changed all values of BytesDownloaded/BytesToDownload/BytesStaged/BytesToStage all to 0. And my game still just says Play. No update.
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