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Vreivai

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  1. I did get Blockhead working. Needed to move it to a different directory than the one that installation instructions in a post on the mod's page placed it in. Still having problems with a few of the faces in OCOv2, but that's a different problem than the one I was having here. And yes I did already get SkyBSA and also tried archive invalidation via OBMM. Started using MO2 for Skyrim last night, might try that for Oblivion, too, and see if I have better results there.
  2. I created a thread last night trying to get help troubleshooting problems with OBSE. The thread was approved, but now I have no option to post at all to respond to those trying to help.
  3. As far as I can tell, I've installed OBSE properly. I get the message in the console when opening it that OBSE loaded properly, and it is creating both .ess and .obse saves. It has created the OBSE folder in the my Oblivion\Data folder, and there is an obse.ini file present. However, no mods that require OBSE are functioning, and I've tried a number of them. I don't think it's that I installed the mods that require OBSE improperly, as I've installed a number of other mods and every single one that doesn't require OBSE works, and I did check the installation multiple times of the ones that require OBSE. I have obse_1_2_416.dll, obse_editor_1_2.dll and obse_loader.exe in the main Oblivion folder and am launching it from obse_loader.exe. The game is patched to 1.2.0416. The settings in the obse.ini file are: [Loader] bCheckForUpdates=0 [Compiler] bWarningUnquotedString=1 bWarningUDFRefVar=1 [Runtime] bCreateCrashDump=0 bDeallocateReferences=1 bQueueEnabledRef=1 bTestExprComplainsOnError=0 bWriteAllRefInventoryReference=1 This is on retail version, and with no DLC. Oblivion is installed on a drive other than the SSD my OS is on. I don't know if that would cause issues. EDIT: Can't post in this thread for some reason, so I'll edit in what I want to post here until I can post. There is no obse.log in my Oblivion folder. I have checked every mod or plugin I've tried for the requirements, and I've avoided ones that say they require Knights of the Nine or Shivering Isles. I am talking about both plugins (.dll files) and mods (.esp files). There are .esp mods that should be giving spells when loading a save file or starting a new game, but don't. I've also tried Blockhead, which I know is supposed to create a .ini file in the Oblivion\Data\OBSE\Plugins folder when I launch the game, and it does not (and Blockhead is in the location that the mod's page says to put it). I tried the "print" command, and got the expected response ("This command can not be called from the console"). So again, something that points towards OBSE working properly. I know that Blockhead specifically, though, says if I get the problem it says that is a problem with OBSE. I guess I'll try reinstalling, and try OBSE and Blockhead first. I had installed Midas Magic and HGEC Body Replacer before OBSE. I don't think that should cause an issue and those mods are working properly, but maybe I did something incorrectly that's causing an issue. Tried the fresh install, only OBSE added so far, every indication is that it's working fine, though there's no obse.log file. Is there something specific I need to do to get it to create that file? Also after the previous line here, I tried Blockhead, still not creating the .ini file that it's supposed to. Ok, tried running the OBSE launcher as admin, this time it created the obse.log file, and created obse_loader.log Contents of obse.log OBSE: initialize (version = 22.9 010201A0) oblivion root = C:\Program Files (x86)\Bethesda Softworks\Oblivion\ config path = C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\obse.ini plugin directory = C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\ patched loading from C:\Users\Greg\Documents\My Games\Oblivion\Saves\Save 2 - a - Imperial Prison, Level 1, Playing Time 00.00.37.obse Reading mod list from co-save Loading strings Loading array variables DoLoadGameHook: C:\Users\Greg\Documents\My Games\Oblivion\Saves\Save 2 - a - Imperial Prison, Level 1, Playing Time 00.00.37.ess loading from C:\Users\Greg\Documents\My Games\Oblivion\Saves\Save 2 - a - Imperial Prison, Level 1, Playing Time 00.00.37.obse Reading globals OBSE: deinitialize Contents of obse_loader.log config path = C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\obse.ini crc = 7934C86C dll = C:\Program Files (x86)\Bethesda Softworks\Oblivion\obse_1_2_416.dll hookBase = 00BB0000 loadLibraryAAddr = 75280E70 hook thread complete launching oblivion Still not creating blockhead.ini Going to test if the mods that are not plugins work as long as I run as admin. The .esp mods are still not working despite running as admin. Tried an older version of OBSE (-OBSE 0021-). One of the mods that I had tried worked, but others still don't. Blockhead, my main concern here, still does not appear to be working. Moved install from Program Files. No change.
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