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Everything posted by HiddenLurker
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Thanks dude for somewhat 'introducing' me to another epic mod. How does it work? Is it like an ESP that you have to tick? Damn, I thought OOO was ownage but seems like I was wrong.
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Hey guys, I've got this game-breaking bug that I'm certain isn't in the default oblivion. As for as I can tell the only thing modifing AI would be MMM and OOO. And the bug is that, I was at place A. I fast travel to place B. There are tons of enemies at place B but they are not attacking me. I even have the icon to initiate dialogue with them. If I press the use button during this time (to initiate dialogue) they will just draw a weapon and SEEM like they want to attack me (and the battle music starts) but they aren't doing anything. They will just run up to me, infront of my face without doing anything or will keep running in circles around me. Help please! I will take a video if I have to, but it's gonna take some time. My mods are as follows: -OOO -MMM -Trade and Commerce -Midas Magic Spells of Aurum -Enhanced Economy (I uninstalled Living Economy) -Unofficial Oblivion Patch For the aesthetics part: -Alive Waters -Book Jackets -Darnified UI -Natural Environments -Qarl's Texture Pack 3 -Sounds of Cyrodiil -Enhanced Magical Effects (soon) And lastly for the utilities: -Fast Exit -Streamline (soon)
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Unfortunately, no. There is no modifiable setting to change that will allow sneak damage for 2h weapons. Really? Well...how about this then? http://www.tesnexus.com/downloads/file.php?id=4550 Is this compatible?
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Why does your game look so awesome? Is it becauseo the Qarl's texture pack? I cannot think of anything else that would make it look so much different and better than my current, not-so-modded oblivion.
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Hey guys, I'm using OOO with oblivion and I find that two handed weapons really underpowered (sadly, I already decided to use two handed blades for this particular playthrough) One-handed: -High chance of finding one with an additional damaging enchantment (e.g. shortsword of burning, total damage: 7 + 5 = 12) -Run faster and swing faster? -6x critical chance (i'm a sneak apprentice) -Can equip a shield to block more effectively AND increase your armor rating VS Two-handed: -Higher range -Higher BASE damage than one handed (about 11 to 12 damage for my two handed katana) -VERY low chance of finding a two-handed weapon with magical enchantment (only seen one in the whole game, and it was a warhammer with burning) -Run slower and swing slower? -Cannot equip shield, hence trading blocking effectiveness and armor rating for that little bit more damage which is replaced by one-handed magical enchantments anyway -Cannot have sneak criticals (and I majored in sneak *facepalm*) Which would you pick? I mean, comparing the 2 above, two-handed seems underpowered yes? Is there any way to reverse this? I would like to make two handed weapons have even more damage OR at least put in a sneak critical chance of 3x (its 50% lesser than one handed) Thanks for any and all help!
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OMG so you're saying: Two handed weapons: Very little chance of magical effects (I only saw a warhammer with fire once), slow attack speed (it's slower compared to shortswords) and NO SNEAK CRITICALS. Damage currently: 11, for the two handed katana. One handed weapons: HIGH chance of magical effects, fast attack speed and HAVE SNEAK CRITICALS. Damage currently: 7 for, say, a steel shortsword. (Plus 5 from the fire damage) Balanced much. D: The only time I decided to use two handed weapons, it had to be so...weak. Anyway, is it possible for me to mod the stuff? Just a 2.5x crit will do.. Sorry for my rant haha
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Hey guys, I remember at the start of the game, when I sneak attacked a goblin, I get 6x criticals. But now whenever I manage to do a sneak attack, I will only get 1x critical. Why is this so? I majored in sneak, and the bug is really annoying. There's no point for me to sneak anymore :( Could it be because I'm using a two handed weapon? I decided to use a two handed weapon this playthrough instead of my boring, standard shield and sword. Bug or intentional? If intentional, how do I fix it? It's retarded to penalize two handed weapons so much. I can't even find a two handed blade weapon with special effects on it, whereas I've found tons of shortswords with burning and electrical effects. ANY HELP WILL BE GREATLY APPRECIATED :D
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i get that all the time. npc's wandering about, untill they simply arent where they are supposed to be ive noticed that if an npc has stopped to chat to another npc, and you click to wait while they are talking, they will simply continue from where you clicked that hour later, meaning that if you get impatient, and repeatedly wait hour after hour, the npc you are waiting for will continue his conversation untill it has finished, which could easily result in a little "hi how are you" moment lasting for many hours, and delaying his daily routine (such as showing up in the garden at midnight) you can notice the same thing if an npc greets you "hello there", mid sentence click to wait, and an hour later he's still there, continuing his sentence "how are you?" they arent in any hurry whatsoever it appears :D i cant think of any other reason as to why armand was so delayed Thanks man! I think this was the reason! It has to be! I remember waiting quite a few times because I miscalculated the hours haha. Here, have your first kudos :D
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Okay, I found armand after waiting for awhile more, he was with an orc on a horse. But I'm still puzzled as to why I couldnt find the respective people in their respective hosues.
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I recently completed the quest where you have to use stark reality on the countess of leyawiin. The really weird thing is, after I did the quest, I managed to barely slip away with a bounty of like 300 dollars. I then went to the waterfront of imperial city (without directly fast travelling there of course) and the thing is, my game seemed all screwed up. I couldn't find the appropriate people in the correct houses. E.g. In the elven theif's house, mer-something, I found a different person instead. And I couldn't find armand christophe in his house or at the garden at midnight. The most weird thing is that, I loaded my save BEFORE I did the quest (and got 300 bounty) and everything was alright. Armand went to the garden at 12, etc. What's wrong? I tried to search for help using google but to no avail. Maybe it's part of the game but idk, my last thief guild's quest was the untaxing the power. Now Im just trying to reach the fence value of 500 gold. Thanks for any and all help.
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Hey guys, I recently installed 3 new mods, sounds of cyrodill, trade and commerce and enhanced economy. My problem is that when installing enhanced economy, i selected the option to reprice all the services such as repairing and such, and I selected the option 'don't set' for all. Example: I am supposed to set the multiplier value for repairing, and the default stated is 1.0. I selected 'dont set'. What will happen? Will the game use OOO's values? I installed OOO and deleted living economy before installing enhanced economy. Second question is that, after I installed the 3 mods above, I am not able to see the % in the skill progression page (I have darnified UI installed). How can I reverse this? I suspect it is because of the 'real values' part of the enhanced economy package. It changed some UI related stuff. Thanks for any input and help!
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I do not recommend it unless you played the game several times. Why? Why do you say that? I played the game several times, but each time was really short. Like, I played awhile, then stop permanently, then returned to it (started a new game each time) then stopped permanently again..
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Hey, I just came to this thread to introduce to you an epic mod. Oscuro's Oblivion Overhaul. Go google it, 'OOO'. It is probably the only mod you'll ever need. (because by itself it already contains most of the stuff said above such as better trading and commerce, new creatures, new apparel, new weapons, etc) Check it out :D
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looking for mods for new faces and such
HiddenLurker replied to horouboi's topic in Oblivion's Discussion
Hey, I just came to this thread to introduce to you an epic mod. Oscuro's Oblivion Overhaul. Go google it, 'OOO'. It is probably the only mod you'll ever need. (because by itself it already contains most of the stuff said above such as better trading and commerce, new creatures, new apparel, new weapons, etc) Check it out :D -
Hey guys, I used the OOO mod and I found that the leveling up rate was EXTREMELY SLOWWWWW so I decided to uninstall OOO (using OBMM) and re-install so I can select a different levelling rate. I went to google this and I found that OOO was meant to be played at its default rate, and is the most fun on the default rate.. So when I re-installed OOO, I selected the default rate and all the same settings again (waste of time, I know) Question is, will my saved game be affected in ANY WAY? E.g. missing items in game, missing spawns? After all, I saved and loaded with the exact same plugins. THANKS a lot :D
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Does OOO speed up the game, oblivion, in any way?
HiddenLurker replied to HiddenLurker's topic in Oblivion's Discussion
Thanks guys, I don't think its the in-game time, I mean like game speed. Like, I seem to run faster, slash faster, all that. Maybe it's just me, though. Or maybe my computer is running too fast? My computer can run crysis 2 at max settings (just to show that my specs totally overkill the oblivion's recommended) and even at the loading screen, my computer loads it in one second. Stupid, I know, but is it even possible? Once again, thanks for answering my questions :D -
Hey guys, Recently went back to Oblivion again, and I installed a couple of mods, OOO, Unofficial Oblivion Patch, Midas Magic and Darnified UI. I noticed the game speed has been 'sped up' Is it just me or did a mod that I install increase the game speed? Side question: How do I increase the HUD size in darnified UI? I like the layout, but the health bars and all that are too small. Thanks for any help.
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I prefer oblivion over skyrim, but I do like the enchanting/forging/potion making system in skyrim. Anyone know of any mods that make oblivion like skyrim's one? E.g. find raw ingredients (mushrooms, steel ingots, iron ingots, enchanted stuff (for knowledge)) then use them to make stuff.. Thanks for any help!
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Everytime I press 'Launch FOSE' in FOMM, the game immediately launches and crashes. I can confirm that it is not anything to do with my hardware + FOSE. Because when I switched off all the mods, playing Vanilla fallout 3, it worked fine. This is my mod list, I dont install many mods, so I'm unsure why this is happening. [X] Fallout3.esm [ ] Anchorage.esm [ ] ThePitt.esm [ ] BrokenSteel.esm [ ] PointLookout.esm [ ] Zeta.esm [ ] CRAFT.esm [ ] CALIBR.esm [ ] FO3 Wanderers Edition - Main File.esm [ ] Mart's Mutant Mod.esm [ ] FO3 Wanderers Edition - Alternate Travel.esp [ ] DarNifiedUIF3.esp [ ] FO3 Wanderers Edition - Main File.esp [ ] FO3 Wanderers Edition - DLC Anchorage.esp [ ] FO3 Wanderers Edition - DLC The Pitt.esp [ ] FO3 Wanderers Edition - DLC Broken Steel.esp [ ] FO3 Wanderers Edition - DLC Point Lookout.esp [ ] FO3 Wanderers Edition - DLC Mothership Zeta.esp [ ] UltimatePack.esp (my mod, made it from scratch so shld have no problems) [ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp [ ] FO3 Wanderers Edition - Optional Restore Tracers.esp [ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp [ ] WeaponModKits.esp [ ] WeaponModKits - FWE Master Release.esp [ ] WeaponModKits - OperationAnchorage.esp [ ] WeaponModKits - ThePitt.esp [ ] WeaponModKits - BrokenSteel.esp [ ] WeaponModKits - PointLookout.esp [ ] WeaponModKits - Zeta.esp [ ] Mart's Mutant Mod.esp [ ] Mart's Mutant Mod - DLC Anchorage.esp [ ] Mart's Mutant Mod - DLC The Pitt.esp [ ] Mart's Mutant Mod - DLC Broken Steel.esp [ ] Mart's Mutant Mod - DLC Point Lookout.esp [ ] Mart's Mutant Mod - DLC Zeta.esp [ ] Mart's Mutant Mod - Zones Respawn.esp [ ] Mart's Mutant Mod - Tougher Traders.esp [ ] Mart's Mutant Mod - Natural Selection.esp [ ] Mart's Mutant Mod - Master Menu Module.esp [ ] Mart's Mutant Mod - FWE Master Release.esp [ ] Mart's Mutant Mod - FWE Master Release + DLCs.esp [ ] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp Any help will be greatly appreciated.
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Ah, perfect. Difficulty mods and new monsters. The only thing i need now is new guns. The rest (sex mods, aesthetic (improve your looks) type of mods, and more lands to explore) is completely..optional, and I dont think I want to install them for fear of losing the urge to play F3 again the 3rd time. Alright thanks man. And yes thats what I meant. Kudos! +kudos to you sir! EDIT: Nevermind! I saw that FWE adds at least 40 new weapons! Awesome! Thanks! Looks like I'll install FWE + MMM + FOIP + DARN UI + WMK + all the other stuff that FWE needs. There wont be any conflict, yes?
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Hey guys! I haven't played F3 for quite awhile now, and I got the urge to play it again. But there are so many great mods! And I cant decide which to use. Now, you might say "Just use all!" but the problem is, previously, I did that, and modding took so long, wasted my time and was so cumbersome that I lost the urge to continue F3. (Happened twice already) Can anyone help? I just need some great mods to improve the game. Since I know most of the game's guns/monsters, I would like more content, oh and most importantly (I can do without the new guns/monsters but not this) the game is too easy. Even on very hard. I need some form of challenge in the appropriate areas. There's no fun in mowing down raiders or robots or whatever everywhere I go. Thanks for any help! And +rep if its possible.
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Cannot decide between MOD MANAGERS!?
HiddenLurker replied to HiddenLurker's topic in Dragon Age: Origins's Discussion
Thanks for the help! I've downloaded DAMM but I still have no idea how to use it. Lets say I want to install a mod called Better Sex Scenes - Zesty (yes i need some good sex in my game, apart from the combat =D) and want to use DAMM to install it. How do I do this? The manual is making even more confused rather than helping. Thanks again for your help, DarkeWolf! -
Cannot decide between MOD MANAGERS!?
HiddenLurker replied to HiddenLurker's topic in Dragon Age: Origins's Discussion
Alright, thanks! But what if I decide to use NBAIO with the DAModder? Will it work? Can DAModder install any and all mods? Because, in my head, I already plan to install at least 10 mods. -
Cannot decide between MOD MANAGERS!?
HiddenLurker replied to HiddenLurker's topic in Dragon Age: Origins's Discussion
Thanks for the reply. Whats an '.override' file? I've seen the mod "Natural bodies all in one" (it was one of the most popular mods of all time) and it says you need to override something blah blah... I dont get it. :(