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FNVmoder2024

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Everything posted by FNVmoder2024

  1. Did some more work and got a few re textures done with the cowboy hat scarf and began on a nif bash and other custom armor. If anyone has opinions on these and will try to add a sort of scarf for the molerat The in-game photos: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 Blender photos: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
  2. would something like this work just did a quick version of the mole rat was wondering if this is what you were sort of looking for obviously would need a better job but here is a rough mock up tried to make it like HTTPS://fallout.fandom.com/wiki/Vexillarius_helmet https://ibb.co/JRPYQP2r https://ibb.co/Mx6nxxNq https://ibb.co/5g2K6qsP https://ibb.co/chcSh8pj https://ibb.co/5XDM9rJ6 https://ibb.co/39FHW4pJ
  3. I actually happen to have a tribal faction in a mod i am working on and know how to do some nif bashing so if you knew which armors you wanted to try merge i can give it a go
  4. Decided to create this thread for advice and insight as well to see if there are any people willing to test but that is still a good few months off here is a summary of the story would like a lot of advice for this as think it needs work. I have most of the world space done just need to add detail in some places. majority of the rebels quests done script wise just need to get all the dialog done. I had most of the start before questline split done decided to rewrite links to images so far https://ibb.co/album/2nwr3X?sort=name_asc https://ibb.co/album/jhsbLR planning to move from google tasks to this https://sharing.clickup.com/9015890560/b/h/6-901508701569-2/ec75d7684fad4f0
  5. Does this occur in the original geck with no changes this sounds like GPU artifacting maybe check temps unless this only occurs in geck
  6. yeah maybe try linking the npcs enable state to reduce size of script and improve performance
  7. hi have had to do the same thing before this is all i have and mine seems to work maybe make sure its the same this is the tutorial i followed ; Declare a variable to ensure the script runs only once Short DoOnce Begin OnTriggerEnter Player ; Check if the script has not yet run If DoOnce ==0 ; Update the "Talking" variable in the "MyQuest" quest Set modrebelenterencedia.Talking to 1 modRefmynpc.EVP ; Mark the script as executed to prevent it from running again Set DoOnce to 1 EndIf End
  8. I know it is a bit late but you wouldn't have any tutorials you would recommend for the collision
  9. Thanks for this advice i tried reinstalling and new .ini file and has reduced the frequency of crashes but will move to version control if i do reach 16mb or if the crashes increase once again
  10. hi i have been working on my mod with the geck extender but recently i have been suffering crashes and they mainly seem to occur in my world space i have checked fnvedit as well to see if there were some overwrites that could cause issues but no look the log is attached below looking for any advice
  11. try this link https://streamable.com/2cha45?src=player-page-share Not sure of the point as classes don't do much from what i can tell you could maybe change it but it might cause bugs the only thing thiink it does is allow it does is adjust the skills and points https://geckwiki.com/index.php/Class
  12. Have you any mods installed if so try disabling them if not you may be able to use the console
  13. I don't get what you mean by special npcs but this might help Have you set it as a persistent reference by double clicking on the tick and have you made sure it isn't a static/must be in furniture section Got a recording of me doing it https://streamable.com/2cha45
  14. I don't believe there is any kind of function like that as why would ally or joining faction not work unless are you doing a companion or something this could also maybe help in some ways to set up an npcs opinions on a player just not really sure what you mean https://geckwiki.com/index.php/Reputation#:~:text=Reputation is the standing with,is controlled by faction relations
  15. Thanks for the help here are the screenshots from blender and nifskope https://ibb.co/XbZR402 https://ibb.co/qkF5JFv https://ibb.co/pn89t1r https://ibb.co/gjJ1Lrp https://ibb.co/ZgnNDq3 https://ibb.co/DRcc2TT https://ibb.co/Z18BmGx https://ibb.co/1Lc1Tpp https://ibb.co/SswH0tT
  16. Yes I think you will need a script I would probably just use set ally but I am not too familiar with factions and there best practice if you need more I think this goes into more detail Example KarenSchenzyREF.SetFactionRank ArefuFaction 1 Sets Karen to rank one in the ArefuFaction faction. Player.SetFactionRank ArefuFaction -1 This will remove the player from the ArefuFaction faction. https://geckwiki.com/index.php?title=Category:Faction_Functions https://geckwiki.com/index.php/Category:Factions According to https://forums.nexusmods.com/topic/267946-how-can-i-change-factions-with-the-geck/ You can add the player to other factions without removing it from playerfaction (which is something you don't want to do). player.addtofaction factionname Or if you just want to change the player's relationship to another faction you can use setally, setenenemy, etc
  17. hi i have been trying to create a edited mesh with collisions first tried with list shape unfortunately that didn't work so i followed this tutorial https://www.youtube.com/watch?v=AD4uywa1-pE&list=PLW0Ztlglo0vFu-XYt-OSXjqCeiOBpUhlX&index=18&t=321s to create the collisions which show up in nifskope but unfortunately in game they appear but do not function if anyone has any advice on how to fix thanks image of nifskope https://ibb.co/CK1cB4g
  18. thanks for your help i turned on and off automatic archive invalidation mo2 but it didn't make a difference i also tried a different model i used before and there was no issue
  19. hi i have been attemting to import custom models into geck but recently i have been having the textures seemingly not loading correct in game and geck but appear perfect in blender and nifskope thanks for any help
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