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hogash90

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Everything posted by hogash90

  1. I thought the same, the issue started when i installed the most latest mods, so i think is not related to smim but with other stuff. I'll try tho and check. But i'm gonna check the "quest giving mods" too to be sure. Thank so much anyway, however it goes eheh
  2. I don't know what would be good for you but to change the "too easy" thing you can use 2 mods, blade and blunt + true armor. Not a great setup but heavy armors guys are really though with true armor, and if you don't have any combat overhauls blade and blunt is an eez-pez Overhaul and the damage dealt/received is hardcore-ish with a nice resource management (MP-SP). Try that before changing the lvl up system. Maybe the experience will be exciting again :P
  3. As i enter any dungeon and then return to solitude, the city gate is pitch black and i can clip-pass through it. If i save the game near the city (from the stables to the main gate) i got a CTD but the save works and when i come back to the game the gates is just there again. Any idea how to solve or wich mod is causing that? MODLIST:
  4. I wonder if it exist but i don't think so; A mod that adds a poise-bar for the ultimate combat se poise system. I really wanna see the posture amount when i fight (maybe in the down-left corner where MGK bar is or down-mid like in sekiro; and the one of the NPCs under the compass. Example: Is there anyway to get a poise-meter on screen like that? My actual combat/hud mods is that one more or less: Thank you community ^_^
  5. Oooh thank you! The name of the patch missguided me :D TY ^_^
  6. Hi, my loot app in MO2 keep telling me that i need a compatibility patch from Alternate Start - Live Another Life - SSE for Landscape Fixes For Grass Mods (image below). Anyway i can't find any patch in any LAL or LFFGM page to solve this. Can someone explain what is happening? Am i blind or what? :P My load order is a mess, but this message is killing me.
  7. I don't think, i looked for a similar thing in the past. But you maybe will find something interesting with this one (plus Followers tweaks and Populated Series with hunters around the cities) can be a nice combo with the old Guild starter :smile:
  8. sorry for bad grammar Hello! I searched alot the archives but maybe i missed it. Is there any mod that makes the cook-craft system similar to the minecraft one? But only cooking centered (for everything else i know there is "living takes time"). Like, you place food in the cooking pot, you do your things and come back to the cooking place and it will be ready, like (almost) the "honed metal mod" does with weapons orders. The concept is "come back in 1 hour to get your roasted beef". I usually realistically-roleplay my runs, like 6 hours to get to level 4 :D and i'm using the "horizon zero dawn fast travel mod" but it looks like i'm cheating just cooking the meals to craft it in the way skyrim does it and the meal crafting from minecraft is the best way (imo) to emulate the cooking action. If there's nothing like that, it may be for inspiration for modmakers :cool: Thank you everybody!
  9. Hello. Do Vortex profiles REALLY prevents the presence of the mods installed in another profile? I mean, i want a RPG-like profile, a ROGUELIKE profile and a TOTAL OVERHAUL profile. Is it possible or the Vortex have issues? (i don't have manual installed mods or .ini or else stuff modified so the vortex cannot recognise)
  10. Yes you are right about the quantity, but immersion is a must, so there can be 20 mods about it to mix and match. The ultimate skyrim is a mega mod pack for skyrim LE that overhauls the very whole game. I alreasy have my set of mods but i just wanna taste something from you all guys, that's not a request. this is just a "game" (?), just to kill some time ^_^
  11. Well, guys, the idea is simple: Make a mod-list to make SkyrimSE the most similar as possible to the ultimateSkyrim pack. BUT 4 SIMPLE RULES: 1. GRAPHIC/AESTHETIC MODS ARE NOT ALLOWED (For graphic mods i mean hd textures, hd models, enb or enhancements like having riverwood much beautifull. That's not the point for this topic.) 2. MODS MUST BE COMPATIBLE WITH EACH OTHER (OFC) This is just to take a look at some original ideas for me and for other people like me that cannot play the ultimateSkyrim megaModPack. 3. MINIMUM 30 MODS BUT NO MORE THAN 60 If you reach 60 you can add 1 or 2 more obviously if necessary 4. NO $$$ FOR MODS HAVE FUN ^_^ Hope this is a inspirational topic ♥
  12. THANKS ALOT GUYS!!!! Just a question cause i can't play right now. Using modav with bags equipped will change the BASE c.w. only or the whole value (bags bonus included)?
  13. Hello. My english is pretty poor so i'll try my best. I started a new character today and my wish was to set the base carryweight to 95 points, that increases (of course) everytime i level up, and that's ok. BUT the problem is it never remain the same between one and the next level. I mean, from 95 to 355? Another example: i opened the inventory 3 times in 5 minutes and it showed 3 different max capacity values without leveling up! I use a bag mod to make the thing more realistic and immersive as possible (and it adds only 50 points in Carry) so i can increase my carryweight a bit, and i started collecting stuff meticolously and after a half hour i found myself with 650 carry weight at level 8, obviously the consequence is that i found myself with 600+ weight of scrap and stuff in my inventory destroying my immersion (in live stream :sad: ) What the hell? Should i use the player.modav carryweight -210 instead of the player.setav carryweight 95? But i wanna go deeper....why, in case one is better than the other? I can't find a decent mod to modify the base carryweight via MCM menu, any suggestion? Thank you very much ^^
  14. I guess FrostBite is pretty good for ya. I'm late about 2 years but, skyrim never gets old, right?
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