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hogash90

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Posts posted by hogash90

  1.  

    Considering the exact circumstances of how it's happening... yeah, no, it's super weird and I have no idea. Maybe not just mesh mods, but quest mods as well?

    I thought the same, the issue started when i installed the most latest mods, so i think is not related to smim but with other stuff. I'll try tho and check. But i'm gonna check the "quest giving mods" too to be sure.

    Thank so much anyway, however it goes eheh

  2. Quick request.

     

    Is there a mod with adjustable level advancement. My build lets me get too powerful by lvl 25-30. I am about to try a mod that increases difficulty by reducing my damage and increasing enemy damage (Custom Difficulty) but that only affects damage for and against AFAIK see. Looking for a mod where I can crank up experience for level advancement as I progress, what I mean is, hypothetically, lvl 10-11, 10k exp, level 20-21, 20k exp if you get my drift. Thanks in advance

    I don't know what would be good for you but to change the "too easy" thing you can use 2 mods, blade and blunt + true armor.

    Not a great setup but heavy armors guys are really though with true armor, and if you don't have any combat overhauls blade and blunt is an eez-pez Overhaul and the damage dealt/received is hardcore-ish with a nice resource management (MP-SP).

    Try that before changing the lvl up system. Maybe the experience will be exciting again :P

  3. As i enter any dungeon and then return to solitude, the city gate is pitch black and i can clip-pass through it. If i save the game near the city (from the stables to the main gate) i got a CTD but the save works and when i come back to the game the gates is just there again.

    Any idea how to solve or wich mod is causing that?

    MODLIST:

     

    0 0 Skyrim.esm
    1 1 Update.esm
    2 2 Dawnguard.esm
    3 3 HearthFires.esm
    4 4 Dragonborn.esm
    5 5 Unofficial Skyrim Special Edition Patch.esp
    254 FE 0 Skyrim Fixes Collection.esp
    254 FE 1 SurvivalControlPanel.esp
    6 6 SkyUI_SE.esp
    7 7 SMIM-SE-Merged-All.esp
    8 8 Immersive Sounds - Compendium.esp
    9 9 Grass Field.esp
    10 a Lore Weapon Expansion - Daedric Crescent.esp
    11 b Lore Weapon Expansion - Goldbrand.esp
    12 c Lore Weapon Expansion - Relics of the Crusader.esp
    13 d RaceMenu.esp
    14 e RaceMenuPlugin.esp
    15 f iNeed.esp
    16 10 iNeed - Extended.esp
    254 FE 2 Sleep to Level Up.esp
    17 11 Folkvangr - Grass and Landscape Overhaul.esp
    18 12 Camps_Re-covered.esp
    19 13 dD - Realistic Ragdoll Force - Realistic.esp
    20 14 HitStop.esp
    21 15 iHUD.esp
    22 16 AHZmoreHUD.esp
    23 17 LrsamwaysExpandedSkyrimWeaponry.esp
    24 18 HZD Fast Travel.esp
    25 19 No NPC Greetings.esp
    254 FE 3 Solstheim vendors sell travel packs.esp
    26 1a LockpickPotionLimiter.esp
    27 1b UsefulFood.esp
    28 1c UsefulFoodDB.esp
    254 FE 4 Paper UI Sounds.esp
    29 1d SmoothCam.esp
    30 1e WetandCold.esp
    254 FE 5 Populated Dungeons Caves Ruins Reborn.esp
    254 FE 6 Populated Forts Towers Places Reborn.esp
    31 1f IHSS.esp
    32 20 Arvak Oblivion horse.esp
    254 FE 7 JS Purses and Septims SE Patch.esp
    33 21 PPsmallbot.esp
    34 22 HonedMetal.esp
    35 23 Footprints.esp
    254 FE 8 Footprints - ENB.esp
    36 24 Realistic Skooma.esp
    37 25 Azurite Weathers.esp
    38 26 LFGAmmoLimiter.esp
    254 FE 9 Populated Skyrim Prisons Cells Reborn.esp
    39 27 AVExpansion.esp
    40 28 AmazingFollowerTweaks.esp
    41 29 No Edge Glow - Magic and Transformations.esp
    42 2a 018Auri.esp
    254 FE a Populated Lands Roads Paths Reborn.esp
    43 2b Lore Weapon Expansion.esp
    44 2c PrvtI_HeavyArmory.esp
    254 FE b Vendors sell travel packs.esp
    Populated Cities Towns Villages Reborn.esp
    45 2d Waymark.esp
    46 2e Convenient Horses.esp
    47 2f notice board.esp
    48 30 RiverwoodHuntingCabinSE.esp
    49 31 mcCampingLite.esp
    50 32 FasterHorses.esp
    51 33 mihaildruidbackpack.esp
    52 34 AnnaDruidConjuration.esp
    254 FE c MCMHelper.esp
    254 FE d TrueDirectionalMovement.esp
    53 35 Ultimate Dodge Mod.esp
    54 36 MOD - Simply Better Movement Speeds (SSE).esp
    55 37 UltimateCombat.esp
    56 38 TrueArmor.esp
    254 FE e SOSCinematicKills.esp
    254 FE f zxlice's ultimate potion animation.esp
    254 FE 10 aMidianBorn_Book of Silence.esp
    57 39 Haze Lights + Torches Cast Shadows.esp
    58 3a Alternate Start - Live Another Life.esp
    59 3b XPMSE.esp
    ------ FNIS.esp ------- not active
    254 FE 11 KSHairdosSMP.esp
    60 3c ExtendedStay.esp
    61 3d TheChoiceIsYours.esp
    62 3e Immersive Music.esp
    63 3f (SGC) SkySA.esp
    254 FE 12 mihailnordicsentinel.esp
    64 40 mihaillegion.esp
    254 FE 13 mihailmmasithis.esp
    254 FE 14 mihailirongolem.esp
    254 FE 15 mihailancientskeletons.esp
    254 FE 16 Elder Souls - sweep attack standalone.esp
    65 41 Dodgeable Projectiles.esp

     

  4. I wonder if it exist but i don't think so;
    A mod that adds a poise-bar for the ultimate combat se poise system. I really wanna see the posture amount when i fight (maybe in the down-left corner where MGK bar is or down-mid like in sekiro; and the one of the NPCs under the compass.

    Example:

     

    Pasted_Image_3_20_19__1_26_PM.png

     

    Is there anyway to get a poise-meter on screen like that?

     

    My actual combat/hud mods is that one more or less:

    Unofficial Skyrim Special Edition Patch.esp
    Sky UI
    0 Skyrim Fixes Collection.esp
    DSerCombatGameplayOverhaul.esp
    iHUD.esp
    AHZmoreHUD.esp
    PrvtI_HeavyArmory.esp
    MCMHelper.esp
    TrueDirectionalMovement.esp
    BladeAndBlunt.esp
    MOD - Simply Better Movement Speeds (SSE).esp
    UltimateCombat.esp
    TrueArmor.esp
    SOSCinematicKills.esp
    zxlice's ultimate potion animation.esp

    Thank you community ^_^
  5. Hi, my loot app in MO2 keep telling me that i need a compatibility patch from Alternate Start - Live Another Life - SSE for Landscape Fixes For Grass Mods (image below).

    Anyway i can't find any patch in any LAL or LFFGM page to solve this. Can someone explain what is happening? Am i blind or what? :P

     

    My load order is a mess, but this message is killing me.

     

     

  6. I don't think, i looked for a similar thing in the past.
    But you maybe will find something interesting with this one (plus Followers tweaks and Populated Series with hunters around the cities) can be a nice combo with the old Guild starter :smile:

  7. sorry for bad grammar

    Hello! I searched alot the archives but maybe i missed it.

    Is there any mod that makes the cook-craft system similar to the minecraft one?

    But only cooking centered (for everything else i know there is "living takes time").

    Like, you place food in the cooking pot, you do your things and come back to the cooking place and it will be ready, like (almost) the "honed metal mod" does with weapons orders.

    The concept is "come back in 1 hour to get your roasted beef".

    I usually realistically-roleplay my runs, like 6 hours to get to level 4 :D and i'm using the "horizon zero dawn fast travel mod" but it looks like i'm cheating just cooking the meals to craft it in the way skyrim does it and the meal crafting from minecraft is the best way (imo) to emulate the cooking action.

     

    If there's nothing like that, it may be for inspiration for modmakers :cool:

    Thank you everybody!

  8. Hello.
    Do Vortex profiles REALLY prevents the presence of the mods installed in another profile?
    I mean, i want a RPG-like profile, a ROGUELIKE profile and a TOTAL OVERHAUL profile.
    Is it possible or the Vortex have issues?

    (i don't have manual installed mods or .ini or else stuff modified so the vortex cannot recognise)

  9. ... you only really need 6 to 12 mods to make the game "ultimate" if graphical mods are off the table; albeit I don't know what you consider to be "ultimate".

    Yes you are right about the quantity, but immersion is a must, so there can be 20 mods about it to mix and match.

    The ultimate skyrim is a mega mod pack for skyrim LE that overhauls the very whole game.

     

    I alreasy have my set of mods but i just wanna taste something from you all guys, that's not a request. this is just a "game" (?), just to kill some time ^_^

  10. Well, guys, the idea is simple:

     

    Make a mod-list to make SkyrimSE the most similar as possible to the ultimateSkyrim pack.

    BUT 4 SIMPLE RULES:

    1. GRAPHIC/AESTHETIC MODS ARE NOT ALLOWED

    (For graphic mods i mean hd textures, hd models, enb or enhancements like having riverwood much beautifull.

    That's not the point for this topic.)

    2. MODS MUST BE COMPATIBLE WITH EACH OTHER (OFC)

    This is just to take a look at some original ideas for me and for other people like me that cannot play the ultimateSkyrim megaModPack.

    3. MINIMUM 30 MODS BUT NO MORE THAN 60

    If you reach 60 you can add 1 or 2 more obviously if necessary

    4. NO $$$ FOR MODS

     

     

     

    HAVE FUN ^_^

    Hope this is a inspirational topic ♥

  11. Yes, MODAV ---> Setav is only temp. for that game play. Once you quite and / or go to a prior set game it will revert back to your base weight carry.

     

    Yes, MODAV ---> Setav is only temp. for that game play. Once you quite and / or go to a prior set game it will revert back to your base weight carry.

    THANKS ALOT GUYS!!!!

    Just a question cause i can't play right now. Using modav with bags equipped will change the BASE c.w. only or the whole value (bags bonus included)?

  12. Hello. My english is pretty poor so i'll try my best.

    I started a new character today and my wish was to set the base carryweight to 95 points, that increases (of course) everytime i level up, and that's ok. BUT the problem is it never remain the same between one and the next level. I mean, from 95 to 355?
    Another example: i opened the inventory 3 times in 5 minutes and it showed 3 different max capacity values without leveling up!

    I use a bag mod to make the thing more realistic and immersive as possible (and it adds only 50 points in Carry) so i can increase my carryweight a bit, and i started collecting stuff meticolously and after a half hour i found myself with 650 carry weight at level 8, obviously the consequence is that i found myself with 600+ weight of scrap and stuff in my inventory destroying my immersion (in live stream :sad: )

    What the hell?

    Should i use the player.modav carryweight -210 instead of the player.setav carryweight 95?

     

    But i wanna go deeper....why, in case one is better than the other?

    I can't find a decent mod to modify the base carryweight via MCM menu, any suggestion?

    Thank you very much ^^


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