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DelBoyJamie

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About DelBoyJamie

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  1. I find myself having so many side missions activities along with your missions and only having 3 at a time selected in side missions is a great pain, I'll find myself spending so much wasted time checking and selecting each side missions and activity from a large list I have just to make sure there are no missions close... And a lot of the time I'll find while doing another side mission in a town and complete it and go to next town, I then realise I could of collected or completed 1 or more other side missions while there.. So if a mod can be created to remove the limit of 3 side missions selected/active at one time so we can see how ever many side missions markers on the map and compass at once would be great thanks
  2. this may not work on all mods, as some I'm sure will need actual changed but so far the 12+ mods I've tested are all working perfectly fine this is how I did it, and as soon as they officially get updated this may be the only way some of us can continue our game as some mods may of been needed, anyway it helps and you can see loads and I've been playing last 2-3 hours all fine This may be the "norm" If It is I didn't now and just trying stuff out worked fine for me as I could't continue playing without some mods so I'm happy this works and if it helps others great if you just rename the mod from example "zzz_kcd_Light500ExtendedWeight.pak" too "Light500ExtendedWeight.pak" always removing the "zzz_xxx_" and moving the mod to mods\NameOfMod\data\ModGoesHere like this Kingdom Come Deliverance\mods\extendedweight\data\Light500ExtendedWeight.pak, the mod loads and works perfectly fine, i have tried and tested this with 12 mods so far and all load and run fine, this is a good way we can continue on with the game and our saves without maybe having broken save with no updated mod, until its officially updated, all working good for me
  3. update ive found a clever way after some testing a way to use a lot of your mods in latest version 1.3.1 mods that where for 1.2.5 by renaming and changing file structure and it woks great if you just rename the mod from example "zzz_kcd_Light500ExtendedWeight.pak" too "Light500ExtendedWeight.pak" always removing the "zzz_xxx_" and moving the mod to mods\NameOfMod\data\ModGoesHere like this Kingdom Come Deliverance\mods\extendedweight\data\Light500ExtendedWeight.pak, the mod loads and works perfectly fine, i have tried and tested this with 12 mods so far and all load and run fine, this is a good way we can continue on withthe game and our saves without maybe having broken save with no updated mod, until its officially updated, all working good for me
  4. i have several mods and was using the mod organiser but thats not going to get a update for a while as the creator has gone away on a break..... I have 12 mods can anyone give some advice on which i shouldn't use now with this new update and if any are likely to break the game, also most importantly do we move all these mod files into there own "mods" folder now in root directory out from the "data" folder? what im using zzz_durability10 zzz_EasyToSeeHerbs zzz_EasyReputationChange_SuperSimpleVersion zzz_cheat zzz_ColoredArrowFeathersRealism zzz_NonExclusivePerks zzz_No_Helmet_Vision zzz_kcd_UnlimitedSavingNS zzz_kcd_WashDeluxe zzz_kcd_Light500ExtendedWeight zzz_dubh_BetterTrainers_NoRequirements zzz_dubh_EasyLockpicking any advice would be great guys quite new to all this
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