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Azbexian

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Everything posted by Azbexian

  1. Thank you for the answer I updated/installed every reccomended tool online for this problem and did everything related to the Unofficial Fallout 3 patch - Broken Steel to no avail. Turns out the problem was with NMC's textures (I had the MAXIMUM considering my rig is pretty strong). Rivet city area is, apparently, very heavy even in vanilla FO3. I had to go with the performance NMC to have it working flawlessly. Hope that can help anyone else who encouters the same problems.
  2. Hello all Second attempt at reviving F3 with mods Everything works, I get occasional crashes switching areas but it is minor The main problem here is: I can't travel to Rivet city or walk to Rivet city without crashing the game I am not sure what is causing the issue Thanks for helping Here is my big load order [X] Fallout3.esm [X] Anchorage.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] ThePitt.esm [X] Zeta.esm [X] Unofficial Fallout 3 Patch.esm [X] CALIBR.esm [X] CRAFT.esm [X] Mart's Mutant Mod.esm [X] FO3 Wanderers Edition - Main File.esm [X] FO3 Wanderers Edition - Alternate Travel.esp [X] Project Beauty.esm [X] RH_IRONSIGHTS.esm [X] EVE.esm [X] EWE Energy Weapons Enhanced.esm [X] CubeExperimental (EN).esm [X] WastelandGuards01.esm [X] AQFH1.esm [X] FNNCQ.esm [X] merc_2.esp [X] TheInstitute.esm [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - Natural Selection.esp [X] Mart's Mutant Mod - Tougher Traders.esp [X] Mart's Mutant Mod - Zones Respawn.esp [X] Mart's Mutant Mod - Master Menu Module.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Project Beauty- Broken Steel.esp [X] Project Beauty- Point Lookout.esp [X] Mart's Mutant Mod - Project Beauty.esp [X] FO3 Wanderers Edition - Main File.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] FO3 Wanderers Edition - Optional Restore Tracers.esp [X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp [X] FO3 Wanderers Edition - More Gore.esp [X] EWE DLC Addon.esp [X] EWE Load Order Fix.esp [X] EWE Supermutant Energy Weapons.esp [ ] EWE Stormfront Studios Load Order Fix.esp [X] Blackened FWE + MMM + EVE + Project Beauty.esp [X] Realistic Interior Lighting.esp [X] dD - Enhanced Blood Main.esp [X] Dree Perks.esp [X] Dree Perks Point Lookout.esp [X] Dree Perks Broken Steel.esp [X] Dree Perks Pitts.esp [X] Dree Perks Anchorage.esp [X] Dree Perks Mothership Zeta.esp [X] Gunfire Sound Range Increased - Core + DLC + EVE + FWE.esp [X] WeaponModKits.esp [X] WeaponModKits - FWE Master Release.esp [X] WeaponModKits - ThePitt.esp [X] WeaponModKits - OperationAnchorage.esp [X] WeaponModKits - BrokenSteel.esp [X] WeaponModKits - PointLookout.esp [X] WeaponModKits - Zeta.esp [X] WMKAA12Shotgun.esp [X] 01AtM - Firefly Ranch.esp [X] NotSoFast.esp [X] merc_2_bs.esp [X] EIP.esp [X] PLFewerItems.esp [X] PLweightadjust.esp [X] merc_2_pitt.esp [X] IntoTheDeepWoods.esp [X] UPP - Pack 1.esp [X] UPP - Pack 2.esp [X] UPP - Original Perks.esp [X] UPP - Quest Perks.esp [X] UPP - Experience Perks.esp [X] UPP - Beverage Perks.esp [ ] MTC Wasteland Travellers.esp [ ] MTC Wasteland Travellers (Optional)- Crowded Cities.esp [ ] MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp
  3. Wow amazing respond, I believe I am going to go with FWE because I have an old save that I want to recover and I know it was played with FWE I am resinstalling my game right now, we'll see how this session goes thanks again
  4. @Purr4me Thank you for the respond The load order is a mess, I give it to you. Strangely, the install guide for this massive pack recommended this weird order for it to work, and the game launched without crashing so ... meh I will try a fresh Fallout 3 install and use FOMM instead of NMM. I will also give up on Fook. I'll let you know if this fixes the issue. Thanks again
  5. Hello all, I just reinstalled the Fallout3 overhaul from this link: http://www.gamersnexus.net/gg/1508-fallout-3-graphics-content-mod-overhaul Everything runs smoothly except for one thing (up to now). Whenever I want to use the train to the Pitt, or the beacon for Mothership Zeta, or the boat for Point Lookout, etc... the game runs the animation (if there is one, example: fade to white for the pitt) then the animation disappears and nothing happens, I am still where i was but i can no longer move. It is as if the script or whatever ressource the game uses for such an action doesn't run at all. I was able to use the train back from the Pitt to DC using an older save (just after the quest was finished) but no luck going back. If i try traveling without FOSE, it tells me FOSE is required to travel to the ares (because of mods like MMM - DLC the Pitt) Any ideas? Thanks in advance here's my list of MODS in load order: GameMode=Fallout3 Fallout3.esm=1 Unofficial Fallout 3 Patch.esm=1 Project Beauty.esm=1 CALIBR.esm=1 FOOK2 - Main.esm=1 FOOK2 - [WANK] World And Neighbourhood Kit.esm=1 FOOK2 - [DIK] DLC Improvement Kit.esm=1 ThePitt.esm=1 Anchorage.esm=1 BrokenSteel.esm=1 PointLookout.esm=1 Zeta.esm=1 CRAFT.esm=1 FO3 Wanderers Edition - Main File.esm=1 DCInteriors_ComboEdition.esm=1 Mart's Mutant Mod.esm=1 merc_2.esp=1 TheInstitute.esm=1 FO3 Wanderers Edition - Alternate Travel.esp=1 FNNCQ.esm=1 WastelandGuards01.esm=1 CubeExperimental (EN).esm=1 EWE Energy Weapons Enhanced.esm=1 EVE.esm=1 FO3 Wanderers Edition - DLC The Pitt.esp=1 Project Beauty- Broken Steel.esp=1 Project Beauty- Point Lookout.esp=1 Mart's Mutant Mod - Project Beauty.esp=1 FOOK2 - Main.esp=1 FOOK2 - Mothership Zeta.esp=1 FOOK2 - [EVE] Energy Visuals Enhanced.esp=1 FOOK2 - [DIK] DLC Improvement Kit.esp=1 MyFOOK2 - Black & White Tranquility Lane.esp=0 MyFOOK2 - No Rape Victims.esp=0 CALIBRxMerchant.esp=1 Mart's Mutant Mod - DLC Point Lookout.esp=1 Fellout-Full.esp=1 Fellout-BrokenSteel.esp=1 Fellout-Anchorage.esp=1 FO3_WRP.esp=1 UPP - Pack 2.esp=1 FO3 Wanderers Edition - Main File.esp=1 Fellout-pipboylight.esp=1 CRAFT - Activation Perk.esp=1 UPP - Experience Perks.esp=1 Mart's Mutant Mod - DLC Anchorage.esp=1 Mart's Mutant Mod.esp=1 Mart's Mutant Mod - Zones Respawn.esp=1 Mart's Mutant Mod - Master Menu Module.esp=1 Mart's Mutant Mod - Natural Selection.esp=1 Mart's Mutant Mod - Tougher Traders.esp=1 UPP - Quest Perks.esp=1 UPP - Beverage Perks.esp=1 WeaponModKits - FWE Master Release.esp=1 WMKAA12Shotgun.esp=1 01AtM - Firefly Ranch.esp=1 EIP.esp=1 FO3 Wanderers Edition - DLC Anchorage.esp=1 FO3 Wanderers Edition - DLC Mothership Zeta.esp=1 Fellout-Zeta.esp=1 Mart's Mutant Mod - DLC Broken Steel.esp=1 FO3 Wanderers Edition - DLC Point Lookout.esp=1 Mart's Mutant Mod - DLC The Pitt.esp=1 FO3 Wanderers Edition - Optional Restore Tracers.esp=1 FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1 PLweightadjust.esp=1 merc_2_pl.esp=1 Mart's Mutant Mod - DLC Zeta.esp=1 Fellout-PointLookout.esp=1 IntoTheDeepWoods.esp=1 Stealthboy Recon Armor - CRAFT.esp=1 WeaponModKits - BrokenSteel.esp=1 UPP - Original Perks.esp=1 UPP - Pack 1.esp=1 WeaponModKits - OperationAnchorage.esp=1 WeaponModKits - ThePitt.esp=1 merc_2_pitt.esp=1 merc_2_bs.esp=1 WeaponModKits - Zeta.esp=1 WeaponModKits - PointLookout.esp=1 PLFewerItems.esp=1 FO3 Wanderers Edition - DLC Broken Steel.esp=1 MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp=1 MTC Wasteland Travellers (Optional)- Crowded Cities.esp=1 MTC Wasteland Travellers.esp=1 WeaponModKits.esp=1 NotSoFast.esp=1 EWE DLC Addon.esp=1 EWE Supermutant Energy Weapons.esp=1 EWE Load Order Fix.esp=1 EWE Stormfront Studios Load Order Fix.esp=0
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