Jump to content

JamieIdle2005

Members
  • Posts

    8
  • Joined

  • Last visited

Nexus Mods Profile

About JamieIdle2005

JamieIdle2005's Achievements

Rookie

Rookie (2/14)

0

Reputation

  1. So after much practicing with the construction kit. I decided to go another way with this mod. It is almost ready for alpha release. It now adds a fully exterior player home with No Load Doors near Rorikstead. The house is empty for those that like to use Jaxonz Utilities to decorate. So far there are crops, 256 planters, plants, insects, farm animals, a few critters, a pond, and even some fancy sheds to work with. I still need to clean up the landscape, adjust a few items, add more plants, and setup the fish hatchery. However, it is coming along nicely. A day or two and I might be able to release a beta version.
  2. Progress Report So I have made progress on building the basic layout for the outside of Jardin Estate, which is kinda turning into a small town. I will eventually move it to a location somewhere in Whiterun Hold, but for now it is in a custom world space while I work on it. I went with a Dwemer theme mainly due to the evenness of the walls and such. I created a large walled area in the shape of an octagon. I divided the area into eight pie like wedges and placed a Dwemer farm house in each wedge. So there are eight outer walls and eight inner walls. At the center is a tower area with a Dwemer lift that will eventually lead to Estate interior sections. The courtyard around the tower is not yet to my liking since it is square shaped with arch ways leading to each wedge and the transition between the eight wedges is a bit crowded. I may not leave the houses or I may move them around. I am going to give each wedge it's theme. The tentative plan is as follows. 1 Farmyard-crops field, rows of planters, grain mill, and possibly a kitchen2 Barnyard-animal pens, chicken coops, dairy shed, and possibly a smithy3 Orchard-trees, bushes, beehives, rows of planters, and possibly a fruit press4 Hot Springs-bird nests, roots, and rows of planters, and possibly a bathing pool5 Fishing Pond-pond, fishery, tame aquatic animals, aquatic nests, and maybe a fishing shack6 Ash Garden-ash plants, tame ash animals, rows of planters, and maybe some large mushrooms7 Flower Garden-flowers, apiaries, insects, rows of planters, and maybe a meadery8 Mushroom Garden-mushrooms and rows of planters I may combine the Farmyard and Orchard and use the extra wedge for the Estate houses and make the lift go to the underground Or I may reduce it to 4 wedges I am not sure yet.
  3. Introduction So after much hunting for perfect house mod, a request for a mod that suits my needs, and much lamenting the loss of the HF_MobilePlanterRing mod I have decided to create a new mod for myself. Of course I haven't modded Skyrim before, but did make personal mods for Morrowind and Oblivion. I I have played around with Creation Kit and looked at how many of the items I want are set up. The crafting side of Skyrim is the part that I love the most. So much so that I use Uncapper to lower the leveling from crafting skills to prevent leveling up too quickly. The Hearthfires expansion is awesome yet as many know it is so very limited. So the Jardin Estate Mod will be geared towards the Cooks, Alchemists, Enchanters, and Smiths of Skyrim. I am hoping to add areas for Farming, Fishing, Hunting, and mining. It will use some key elements from Hearthfire DLC including Fertile Soil plots and Fish Hatcheries. However, it likely will be purchasable or free rather than creating scripts or quests for building/earning it since that seems a bit too complex for me. I am going to try to ensure that as many ingredients for crafting as possible can be grown, mined, planted, or harvested while using NPC merchants to fill in the gaps. A few mods that I think will be essential to getting the most out of my, but wont be required are: 1. More plants and recipes for Hearthfire including Dawnguard and Dragonborn plants by Numberland 2. Simple Cow and Goat Milking by lightningo It will require all three DLC ie, Dawnguard, Hearthfire, and Dragonborn. Want to help? Point me towards any modders resources that seem appropriate. Provide ideas and suggestions for features. If you are a modder and would like to work on it with me let me know.
  4. The valley just seemed easier. I don't really care the tundra, middle of the ocean, floating in the sky lol I just want a place to grow as many of the food and ingredients as possible in one place. A simplified version would even work. Having it all in themed areas is more complex to be honest.
  5. The Creation Kit doesn't really require you to be a programmer for most things. Try Transcendence it is partially open source mods require some actual knowledge of code and of course you can create your own builds. http://transcendence.kronosaur.com/
  6. Secret Valley is to avoid all the issues with other mods that change the area in and around Whiterun. Harvest Moon? The Japanese farming game? Well it isn't Skyrim now is it? lol Yes, but really it has limited growing space or rather there is a large area, but few plots of fertile soil. The mod that I used to maximize my farming disappeared ie HF Mobile Planters ring
  7. Does anyone know the author of this mod? I think they go by smashly. This was one of my favorite mods, but it has disappeared from the nexus and I don't have a backup. If anyone knows what happened to it or has a copy of the mod they can send me I would be very very very grateful.
  8. Be warned this is a long detailed request. I would be surprised if anyone is up to the challenge. I have been playing with hundreds of mods trying to find the best combination. What I like best are the various house mods, mods that improve the Hearthfires Houses, mods like Pocket Empire and Jaxonz Funishing mods and anything that increases my farming and gardening areas. One of my favorite mods the Mobile Planter Ring was taken down. The Farming And Gardening mod is a poor substitute since it uses custom mechanics rather than the Hearthfire planters. So what I would like is something that provides me with plenty of ways of cultivating ingredients. The simplest would be a mod that allows me to place Hearthfire planters anywhere like the Mobile Planter Ring, which would compliment the More plants and recipes for Hearthfire mod. My dream though is a player house that provides for all my needs. So below is my request. My Ultimate Cultivation Kingdom (MUCK) The My Ultimate Cultivation Kingdom mod would be a player house surrounded with themed areas for farming, gardening, fishing, raising animals, collecting insects, and other ingredients for cooking and alchemy all surrounded by a wall. I excluded some animals and monsters that just felt out of place, but there is a ton of stuff listed. Ideally the house and cultivation areas would need to be constructed via workbenches or buying upgrades. An NPC that sells some supplies and replacement farm animals would also be nice. Requirements It would be in a hidden valley. It will require the official DCLs Hearthfires, Dragonborn, and Dawnguard. The “More plants and recipes for Hearthfires” should be used with it for maximum effect as it adds not only more plants, but other things like bird nests to Hearthfire planters. The Valley When you enter the valley a path will lead to a walled manor with various areas for cultivating food and ingredients. The back isn’t walled, but is a mountain cliff. Once inside the gates the path leads you through the Fruit Orchard and the house at the center of the valley. On one side of the path would be the Farm Field and on the other the Barnyard. An open air Kitchen with oven would be one side of the house behind the Farm Field. An open air Smithy would be on the other side of house behind Barnyard. Directly behind the house would be the Flower Garden. On one side would be the Fishing Pond and on the other the Hot Springs. Behind the Flower Garden would be the open air Fungus Garden cave. At the back of the cave would be the entrance to the Mystic Cave. Outside the manor walls would be a small forest with various wild animals and a few dangerous, but useful creatures such as Rabbits, Foxes, Deer, Elk, Bears, Wolves, and Sabre Cats. Manor House I am more interested in the various cultivation areas, but the Manor House should be spacious, avoid load doors, have a armorer display area, a library, a alchemy and enchanting room, master bedroom, children’s room, and rooms for followers. A interior kitchen, bathing area, vampire area, and shrines would be nice. Cultivation Areas 1. Farm Field-The Farm Field would contain 8 crop plots and a grain mill in a 3 by 3 grid. Each plot would have 9 plants arranged in 3 rows of 3 with the central row containing static plants and the outer rows being planters. This would mean 24 static harvestable crops and 48 planters for extras. Spawners for insects would be needed as well Vanilla Crops Cabbage Carrot Gourd Leek Potato Wheat Tomato Mod Crops Garlic Sugar Saltrice Insects Bees Torch Bugs 2. Fruit Orchard-The Fruit Orchard would be the place for static harvestable fruit trees and bushes. Some of the trees would have beehives and there would be a couple of Apiaries. Planters would be included. Trees Red Apple Green Apple Bushes Blueberries Snowberries Juniper Berries Insects Bees 3. Barnyard-The Barnyard would contain a barn shed, stables, animal pens, chicken sheds, static harvestabl chicken nests, bird nests, and some small planters. The planters would work best on a large pile of rocks. Milkable cows and a working butter churn would be nice. Animals Cows Goats Chickens Horses Nests Hawk Pine Thrush Rock Warbler 4. Fishing Pond-The pond would feature a waterfall, stream, trees, and hanging moss. It would contain a Fish Hatchery. Harvestable static plants plus planters would ring the pond. The bottom of the pond would contain respawning fish nests, shellfish beds, barnacles, and respawning mudcrabs. Insect spawners would also be present. There would be a fisherman's shack with fish racks and storage. Fish Abacean Longfin Cyrodilic Spadetail Histcarp River Betty Salmon Silverside Perch Slaughterfish Shellfish Clams Oysters Nests Slaughterfish Egg Nest Nordic Barnacle Cluster Plants Giant Lichen Swamp Fungal Pods Hanging Moss Grass Pods Nirnroot Insects Dragonflies Torchbugs Other Mudcrabs 5. Flower Garden-The Flower Garden would consist of a series of rings. The center would contain a large tree with a beehive surround by static harvestable flowers. The 2nd ring would be planters. The 3rd ring would be a walking path. The 4th ring would be more static harvestable plants and planters. There would be moth and butterfly spawners. Flowers Blue Mountain Flower Purple Mountain Flower Red Mountain Flower Yellow Mountain Flower Nightshade Thistle Branch Tundra Cotton Deathbell Dragon's Tongue Lavender Stoneflowers Insects Ancestor Moth Blue Butterfly Luna Moth Monarch Butterfly 6. Hot Springs-The Hot Springs would be the place for static harvest roots, vines, and ash plants. A bathing pool might be a nice addition as well. There would be planters here as well. Plants Ash Yam Spiky Grass Ash Scathecraw Roots Ash Creep Cluster Creep Cluster Canis Root Jarrin Root Trama Root Vines Jazbay Grapes 7. Fungus Cave-The Fungus Cave would be similar to the flower garden, but would be in an open cave. It would be circular with some large mushrooms in the center. The 1st ring would be the static harvestable mushrooms and fungus. The 2nd would be planters. The 3rd would be a walking path. The 4th would be more statics and planters. Mushrooms Bleeding Crown Blisterwort Glow Mushrooms Imp Stool Mora Tapinella Namira's Rot Scaly Pholiota Fly Amanita White Cap 8. Creepy Cave-The Mystic Cave will have three levels and is for some rarer creatures, harvestable static plants, and of course more planters. The front of the cave would contain a small pond with a skylight above it, static plants and planters around it, and some spiggan and wish guardians. The next level egg sacks mixed with small planters for more sacs, spiders, and chaurus. The third section would be an old tomb with skeletons, ghosts, and maybe some draugr ideally these respawn. Plants Nirnroot Soul Husks Crimson Nirnroot Glowing Mushroom Eggs Spider Egg Sacks Chaurus Egg Sacks Creatures Wisps Spiders Chaurus Spiggans Frost Spiders Skeletons Ghosts Druagr
×
×
  • Create New...