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LordMalachi

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About LordMalachi

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    Skyrim, WoT, Mafia II

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  1. You are fantastic :smile: So now I know that I should work in 6ft sets whenever possible. Which I think I can do, I got really good at working in 5 and 7 block sets in minecraft.
  2. Not scaled realistically how? I mean, I understand a doorway might be a different width than ones we normally have, but there must be some form of measurement. Even if it's just points on a grid. But I suppose that'd be one of the restrictions I was asking about. I could potentially create a scale to base things on. Such as "The wall should be 4 beds long" which sounds silly, but it could work. It wouldn't be hard on my end at least because I can always change the measurement units to anything I want in CAD. Though learning how to measure in beds might take some getting used to. Your second point on lighting is actually something I had no idea about, and might explain why so many mods I see tend to have dark spaces and few lights. Technically that'd be something the modeler would have to worry about, not me. But now that I know about it I'd probably at least try to work around it. When designing a mesh for Skyrim or Fallout at least, the modeler is typically measuring in Generic Units or GU for short. Which is different from US standard or Metric. If for instance you wanted to create a tileset of meshes that worked with the Creation Kit's snap to grid system, you would have to make sure that the mesh was 128 GU wide or long. If the mesh needs to be larger, then it would be 512 units instead. But I'm probably making this sound more complicated than it really is. What kind of architecture did you have in mind? A small cabin/cottage? It sounds like I could still convert GU into Feet though, maybe a rough conversion, but a conversion nonetheless. I was thinking a bit bigger than that lol, like a proper manor, 3+ bedrooms for family and guests, sitting room, drawing room, library, study, armory, kitchen and dining hall. All that good stuff. I mean, I could probably start with a cottage to get used to the sizing and such, but that's not the final goal. First off, yes, I find drawing exact lines to my specifications simpler than dealing with what you just described. I have opened 3DS Max before and put it away for that exact reason, in favor of line based programs. I'm certainly not looking for a mod request at the moment. But I don't expect you to understand that as you're fighting the essence of my post to begin with. I at no point requested a mod be made. I asked for help and tips on making CAD floorplans as easily translatable to the CK as possible, while keeping my interaction with the CK as minimal as possible. A couple months or so from now, after the question posed in this post is well answered and my classes in CAD have taught me what I need to know, and I've gone through the process of creating the floorplan, "then" I will post in the mod request forum asking for a mod that matches my floorplan. But because I went through the process of learning to make said floorplans, and make them translatable, I could then make additional mod requests for other mods. This post is the building block.
  3. Not scaled realistically how? I mean, I understand a doorway might be a different width than ones we normally have, but there must be some form of measurement. Even if it's just points on a grid. But I suppose that'd be one of the restrictions I was asking about. I could potentially create a scale to base things on. Such as "The wall should be 4 beds long" which sounds silly, but it could work. It wouldn't be hard on my end at least because I can always change the measurement units to anything I want in CAD. Though learning how to measure in beds might take some getting used to. Your second point on lighting is actually something I had no idea about, and might explain why so many mods I see tend to have dark spaces and few lights. Technically that'd be something the modeler would have to worry about, not me. But now that I know about it I'd probably at least try to work around it. First sentence: That sounds complicated... Second sentence: That sounds like I'd be defeating the purpose of making the floorplans in CAD to give to someone to model. I've tried using the CK for Oblivion and found it extremely confusing and difficult to work with. My goal is to touch the CK as little as possible and work in a medium I'll understand, then have someone that currently understands CK make it a reality.
  4. So I'm in school atm for Interior Design and was wondering, if I were to draw up floor plans for a house or something, could someone take those and make a scale copy of the house as a mod? Or are there restrictions I'd need to be aware of? Such as walls have to be in certain thicknesses, or lengths, or doors can only be certain sizes. Stuff like that. Related, does anyone know of a good way to get references of objects to use in AutoCAD? So I could possibly use the actual shape and size of a Skyrim bed instead of the ones that come in ACAD?
  5. I... 'maybe' if his tones of voice and mannerisms were colder I could see that. But he doesn't actually know your name, the only thing he knows to call you is 'prisoner'. And you can easily see how he is distressed at you being there in the first place. While soldiers/guards do exist like you describe, Hadvar really doesn't come off as that type. Now, the Captain lady, she does.
  6. "You cannot (wait/fast travel) while dead." I think this is my new favorite error.
  7. Hadvar 80%+ of the time. I tend to play Imperials and Altmer most of the time so it makes sense. Imperials because well, Imperials. Altmer because while I may look down on humans, the Imperials are still more civilized and of higher respect than the Nords and their rebellious Stormcloaks. I think the only time I run with Ralof is the occasional Khajiit I play as, and even then it's only about half the time. Technically when I run necromancers I probably should go stormcloak, since the Empire is very against necromancy, but *meh*. I feel dirty as a Stormcloak. Heck I feel dirty in Skyrim period. But, that said, the above posts pointing out how much more real Hadvar is just reinforces my choice.
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