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[WIPz] Skyrim Script Extender (SKSE64)
13Euphryos07 replied to ianpatt's topic in Skyrim's Skyrim LE
https://www.nexusmods.com/skyrimspecialedition/mods/17230Thanks for the link, but no thanks. Personally, I prefer a fixed SKSE64 rather than using another mod just to fix a bug in SKSE64. You should be using SSE Engine Fixes anyway, it does a lot more than fix that specific bug. It also improves your frame rate and fixes different bugs. It seriously won't do you any harm. -
[WIPz] Skyrim Script Extender (SKSE64)
13Euphryos07 replied to ianpatt's topic in Skyrim's Skyrim LE
https://www.nexusmods.com/skyrimspecialedition/mods/17230 -
[WIPz] Skyrim Script Extender (SKSE64)
13Euphryos07 replied to ianpatt's topic in Skyrim's Skyrim LE
Schlangster's offical Alpha Port of skyui has just been released! https://www.nexusmods.com/skyrimspecialedition/mods/12604/? -
[WIPz] Skyrim Script Extender (SKSE64)
13Euphryos07 replied to ianpatt's topic in Skyrim's Skyrim LE
I'm telling you, now that the core work is done, it will be easy for the team to fix the bugs once they are found. A stable build is already very close... -
Touring Carriages is a mod that I've loved playing with in 2011-Skyrim. But I want to switch to the Special Edition because of its high performance. Unfortunately, I don't really have any knowledge in regards of modding and therefore I'd like to encourage the professional modders to create a port for the Special Edition, if possible. PS: I don't know if this topic is in the right category and if not, I apologize.