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WeGotLondonOnTheTrack

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Everything posted by WeGotLondonOnTheTrack

  1. Hey guys, Please take a look at these pics. Does anybody know the ENB being used here? http://guardly.tumblr.com/post/52024964778/stendarrs-pipe-dark-souls-font-for-skyrim Thanks!
  2. Anyone know what ENB this is? http://guardly.tumblr.com/post/52024964778/stendarrs-pipe-dark-souls-font-for-skyrim Thanks
  3. If you were to set the characters movementspeedmult to 1 and attack, the character will not move forward. The attack animation will play as they stand there. I think it is possible actually. Using the MovementType in the creationkit I've managed to slow down the forward movement as I attack, resulting in my character slowing down during an attack animation. However, this does not happen immediatley, so is still the problem of the character sliding forward.
  4. Thanks for replying. I did replace all attack animations with Dark Souls/Bloodborne type animations. If you were to watch either DarkSouls or Bloodborne, during attack animations the character comes to a stop. The character basically stands in place swings his arms. My animations are pretty much the same, except during attacks, since the legs aren't animated, it looks as if they're sliding forward. Thats why I need the script, its for a Bloodborne combat overhaul I plan on releasing
  5. Will anyone be able to make a Script that forces the player to stop moving forward during attack animations? For example, a script that sets the players movementspeedmult to 0 while attacking and power attacking. This will result in the player coming to a stop to begin attacking if they were either running or walking. Any help will be greatly appreciated.
  6. I remember having a perk that, before the finishing blow is dealt to the dovahkin, time would slow down automatically, giving me enough time to evade. I cant remember the mods name tho. I want it. Can any body help me out? Thanks in advance.
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