Jump to content

Deleted19523939User

Account closed
  • Posts

    33
  • Joined

  • Last visited

Everything posted by Deleted19523939User

  1. Hello everyone! Does anyone know what controls or what can be manipulated to change the position of spent shells casings?
  2. Lets face it, the bridge in Sanctuary is indeed lore friendly - but its a freaking eye sore! There are several fixes available, but the textures are either horrible or the mod is incomplete/dead. And the fact that there's no vanilla way to either fix or upgrade it should make this bridge a valid target for modders to attack. IMO, a good and simple replacer mod that doesn't hurt the eyes, will go down in FO4 mod history. Many players would love to see a good Sanctuary bridge fix, I know I do! Personally, I would prefer a lore friendly (broken asphalt and what not) concrete version as direct replacement. An attempt at this can be found here: http://www.nexusmods.com/fallout4/mods/14834/? But this is an incomplete mod that seems to have been abandoned. Thank you for considering my request!
  3. Hello everyone, I'm basically trying to create an apparel model of a weapon mod I recently downloaded, the SCAR-H. There are several weapon apparel mods around, however none of them include this particular model. So I wanted to try and do it myself. And now I've hit a wall... >So far I've managed to assemble the individual parts into one .nif using outfit studio. >I can get the model to show up in game on my backpack, but it remains partially static, where it will go up & down as you jump or rotate as you turn, but it doesn't bend with the player when you crouch as you would expect apparel to. Worth mentioning is that I have the CK, FO4Edit and I've download nifscope but my knowledge is very limited. Any help would be greatly appreciated! EDIT: https://forums.nexusmods.com/index.php?/topic/3870895-how-turn-weapon-into-apparel/
  4. Basically, after starting a fresh session or a new game, (within the pip boy) I can select any explosive, which as it should removes my previous selection (i.e. selecting a signal flare will replace your currently selected explosive, selecting another type will replace the flare and so on). However, once I've tossed a frag or explosive of any kind my selection remains stuck on the current - and oddly enough, I can systematically select all the different explosives types in my inventory, having them all armed at once. In game, this results in having no explosives selected. The only solution I have (witch isn't a solution at all and maybe even an indicator of other underlying problems), is to multi-click the current several times (sometimes requiring 20+ clicks) before I can finally deselect the current explosive and select another. Somehow, after throwing a frag or mine my selection remains "stuck" every single time. Being that explosives are a big part of my strategy (and the game really!), this is very game breaking for me. I can't play like this. Any help would be greatly appreciated!
×
×
  • Create New...