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Everything posted by Deleted19523939User
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Hello everyone! Does anyone know what controls or what can be manipulated to change the position of spent shells casings?
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Lets face it, the bridge in Sanctuary is indeed lore friendly - but its a freaking eye sore! There are several fixes available, but the textures are either horrible or the mod is incomplete/dead. And the fact that there's no vanilla way to either fix or upgrade it should make this bridge a valid target for modders to attack. IMO, a good and simple replacer mod that doesn't hurt the eyes, will go down in FO4 mod history. Many players would love to see a good Sanctuary bridge fix, I know I do! Personally, I would prefer a lore friendly (broken asphalt and what not) concrete version as direct replacement. An attempt at this can be found here: http://www.nexusmods.com/fallout4/mods/14834/? But this is an incomplete mod that seems to have been abandoned. Thank you for considering my request!
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Hello everyone, I'm basically trying to create an apparel model of a weapon mod I recently downloaded, the SCAR-H. There are several weapon apparel mods around, however none of them include this particular model. So I wanted to try and do it myself. And now I've hit a wall... >So far I've managed to assemble the individual parts into one .nif using outfit studio. >I can get the model to show up in game on my backpack, but it remains partially static, where it will go up & down as you jump or rotate as you turn, but it doesn't bend with the player when you crouch as you would expect apparel to. Worth mentioning is that I have the CK, FO4Edit and I've download nifscope but my knowledge is very limited. Any help would be greatly appreciated! EDIT: https://forums.nexusmods.com/index.php?/topic/3870895-how-turn-weapon-into-apparel/
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Basically, after starting a fresh session or a new game, (within the pip boy) I can select any explosive, which as it should removes my previous selection (i.e. selecting a signal flare will replace your currently selected explosive, selecting another type will replace the flare and so on). However, once I've tossed a frag or explosive of any kind my selection remains stuck on the current - and oddly enough, I can systematically select all the different explosives types in my inventory, having them all armed at once. In game, this results in having no explosives selected. The only solution I have (witch isn't a solution at all and maybe even an indicator of other underlying problems), is to multi-click the current several times (sometimes requiring 20+ clicks) before I can finally deselect the current explosive and select another. Somehow, after throwing a frag or mine my selection remains "stuck" every single time. Being that explosives are a big part of my strategy (and the game really!), this is very game breaking for me. I can't play like this. Any help would be greatly appreciated!