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MercyHallows

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  1. Thanks for this Visious. My problem now is that everytime i want to load Skyrim, i have to go in to the folders again and delete the extra Skyrim.esm and update.esm as they respawn. Am i doing something wrong?
  2. Thank you so much! I had the "Complete Skyforge Kit v3-Skyim smithing v3", which added smelters to all of the missing blacksmiths across Skyrim, and disabling that worked a charm. It also fixed the people standing around, but i haven't checked on Lydia yet. I would never have even thought that disabling that mod may help, so thank you again. :)
  3. Sorry that your ill! May i ask what the set stage command is? I'm still stuck with Farkas/Vilkas not walking to the yard, the companions guild seems like it will suit my character so it's a bit fustrating! Luckily, i haven't (touch wood) had any problems with my mods so far. Since the new patch came out though, people don't seem to be moving around as they should in my game. In Whiterun i have about three clusters of three people who stand together and do not move, or go home at all. I even started a whole new game but both the companions bug and the people standing around still persist unfourtunately. Sorry for being away, sickness, doctors and frustration. It was decided I'd do the thieve's guild. Anyway. Thats the thing. I walked through the main gates of Whiterun straight after. (After starting a new game) and got the same bug still. And I have never gotten it when turning in the Dragon Stone. Not only that but at one point I used the set stage command. Got to picking up the fragment with Farkas. But had to use "disable" "enable" on him to get him to turn, otherwise I would have been stuck behind that door forever. Got to the initiation into the Companions bit, but the quest doesn't resolve, Skjor doesn't talk to me about meeting him in the under forge. No one leaves and I can't move from my standing spot. It is like the whole Companions bit is bugged. Which sucks because that a favourite bit. I was also hoping the new patch would fix that but no, now I'm just waiting for a fix to make my mods work again. some of my mods like "open face guard helms" not working I can cope with. Parts of the story not working is another story. Please don't tell me I have to start again for the umpteenth time and redo all the Thieve's Guild quests I have done. I'm this close to becoming to new master.
  4. I have not fast traveled once during my gameplay. Even when i walk through the Whiterun gate and go straight into Jorrvasker and on to Vilkas and Kodlak, he still does excatly what Kataspie says. Prior saves do not help either. Thanks though :)
  5. I have the exact same problem! May i also ask if Lydia is following you correctly? She will not walk with/to me. (If you have Lydia that is.) Just that that issue is a problem with walking as well.
  6. I have a problem :/ I don't have any inkling as to why but when i click on the link "available for public download" I get taken to a blank page that says; file does not exist. I've tried the link using both firefox (which is my main browser) and also internet explorer but i still get the same message. I'm sorry to be a bother but i would really appreciate anyones help. Also, this looks amazing; i watched a video on youtube which explained how it worked and so much hard work has obviously gone into making this, so thank you :) x.
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